Fustercluck (a spoonerism of a nice little word, also the name of the track used in the game) is an arcade game released towards the end of 2007 that was my first proper foray into GameMaker Language over Drag ‘n’ Drop. Maybe 50% of the game was written in code rather than done with D&D.
The game features an “overheat” mechanic on the on-rails gun, colour generation, custom highscore saving, and actually quite a few concepts that were new to this game and featured prominently in my future ones.
Release Date: December 2007
Genre: Arcade Shooter
Made In: GameMaker 6.1
Music: Fugue State