Physics

Vac-a-Doodle-Doo by Allison James

Suck. Blow. Up you go.

Take your cleaning up to the literal next level with Vac-a-Doodle-Doo, the tower-ascending, brain-bending cleaner that runs out of charge quicker than those batteries I bought from that pound shop down the road.

Feather your suck, tap your blow, keep yourself charged, and don't falter over a chasm - you might fall three quarters of the entire game back down.

Information

System: Windows, HTML5
Price: Free
Music: Allison J James
Fonts: Helvetica

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Reviews

“Review” - Reviewer

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Super Dynapogo by Allison James

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Explosive pogo a-gogo!

The city of Dynaster is in ruins - an erupted volcano has flooded it with lava, and as a result, an evil government corporation has bought the land to level it into a hellish lava-moat-surrounded fortress.

But it's okay. You have a pogo stick. Not just any pogo stick, either: it's a Dynapogo! It has a stick of dynamite attached that remains intact when it explodes, allowing for infinite reuse. It explodes on contact with anything, so make sure you're pointed the way you want to go when you land!

Get as far as you can by exploding your way across the doomed Dynaster cityscape's rooftops. Watch as the final helpless and stranded Dynasterians are torn apart by the government's leveller, making sure you aren't killed by itself. And for the love of god, avoid the lava!

"I played the original Dynapogo. What's new?!"

Good question! This is an upgrade, not a sequel, so the core gameplay is the same. But Super Dynapogo has these upgrades on Dynapogo:

+ Game runs at 1080p and is fullscreen now - clearer graphics and no accidental clicking off-screen!
+ Game contains proper HUD elements - original was for a game jam with "no in-game text" as a restriction, so that's now rectified
+ HUD graphics have been polished
+ Everything's got a shadow now, because shadows are for cool people
+ Several new building types added, and tile variety added to new and previous buildings
+ Changed music

Information

System: Windows
Price: Free
Music: Vidya Vidya
Fonts: Hansom FY, Allison James (Gnome Splinters, Notalot35)

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Reviews

Nada :(

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Radslaughter by Allison James

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One hitman. One skateboard. Two pistols of a length that definitely isn't a result of overcompensation. Ten locations. Ten targets. Ten teddy-bears.

Slaughter them. Be rad. Radslaughter is a physics-based puzzle arcade game which gets difficult. Kill each of the targets without smashing your face open or being massively dismembered by razorblades. Find the secret teddy-bear in each level and complete them as fast as you can to get 5 stars (none of that 3 star crap here!)

Information

System: Windows
Price: Free
Music: Daniel Johnston, James Spanos
Fonts: Nexa Rust

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Reviews

“Really amazing game. Well done.” - Jupiter Hadley
”Fits the theme perfectly. Another great job, NAL!” - Scott the Idea Guy
“Perfect!” - Rebusmind
“Definitely the best game where i have powered a skateboard via gun propulsion.” - Zachaeus

Screenshots

Lyssandra and the Amplegores by Allison James

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A lab accident has caused an outburst of Amplegores, a mutated species consisting entirely of their own blood. You're Lyssandra, aka "Dog". Get in the GunCycle and manage the population!

The game contains 30 different weapons with defining characteristics, such as the ability to burn, drown, electrocute or poison foes. You can choose to play two gamemodes. Arcade Mode gives you a full clip of any of the guns at random - when you empty it, you get a new one at random. Or Challenge Mode sees how good you are with individual weapons by giving you infinite of that and 1-5 star target kill counts. There is also an Arsenal where you can read up short descriptions on each of the weapons you've encountered.

Music is by dtrx creations, sound effects are from multiple royalty-free sources. Everything else - all programming, graphics, font work, design etc is by me.

Lyssandra and the Amplegores was an entry into GMC Jam #9, where it came 6th.

Information

System: Windows
Price: Free
Music: Petriform (as dtrx creations)
Fonts: Allison James (Vermin Vibes Redux, Vermin Vibes 1989)

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Reviews

“It controlled well, looked great, and had so many guns... I don't really see any flaws in this game.“ - speedchuck
“This game had so much replay value for a jam.“ - Monstr Gaming
”Great music/graphics, and many interesting weapons.” - greep
”Love this game! Amazing that it was made in a single weekend! Awesome job!” - RekNepZ
”Very well polished, and a great entry.” - Feerple
”Gloriously violent, and deceptively simple looking.” - Oracizan
”Quite a fun shooter. I especially liked the diversity of guns in this game.” - imef
”Really good entry - nothing less expected from NAL.” - Diptoman
“Polished and fun action game. […] I liked the ample supply of firearms and all of the visual effects.” - Mr. RPG
”The intro was funny. Nice selection of guns.” - dadio
”The best use of Memes I have ever seen.” - Mr Magnus

Screenshots

Dynapogo by Allison James

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Created in around eight working hours. Blow up the word with your dynamite-equipped pogo stick, and go for the longest distance you can before dying at the hands of the disaster-struck, lava-flooded, due-for-distruction city of... uh... Dynaster.

When the sun turns orange, it's a new best survival distance! Thank-you for being QA for this game, you are in the credits with the best distance noted! (This was a workaround to the handicap of the jam being “No in-game text besides credits.)

Use your mouse to point the pogo stick where you want to bounce. Click to add up to three levels of explosive power (resets to 1 each time you bounce off something).

Dynapogo was entered into GMC Jam #8, where it came 5th.

Information

System: Windows
Price: Free
Music: Xstatik
Fonts: Allison James (Gnome Splinters, Notalot35)

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Reviews

“Dyyyynaaaapohgoh. Very difficult but fun, with an obvious hint of classic NAL zaniness.“ - Dan Johnston
“Dyna- po – go. Dyna- po – go. Dyna- po – go. Dyna- po – go. What I remember the most from this game is the word “Dyna- po – go”. Nice little game.“ - HayManMarc
”Very unique game! I didn't like it too much at first, but I just couldn't stop. Now I think I'm addicted. Great job!” - RekNepZ
”Great graphics, gameplay, everything! It is all great. Honestly it looks like you spent more than just 72 hours with this game.. It's that good! Bravo! This is actually one of the best Jam games I have had the pleasure of playing.” - Mr. RPG
”Very good entry! I really like physics-based games. This one is no exception. The game is hard to master, because it feels very unpredictable.” - Venomous
”"Dynapogo" doesn't get old, I like the use of physics and the sun in the background. I give it 4 out of 5 seizures” - StallionTG
”I can see this being a successful mobile title. It is a simple concept, and it is extremely polished.” - lukew23
”Ack, this is challenging. A very well-designed, addictive game.” - Mercerenies
”The physics were very well done. All those blocks flying around made the game kinda crazy when combined with the music and trippy graphics.” - TheUltimate
“Liked the way she worked around the text restrictions & still explained stuff.” - dadio
”Very cool game.” - holgersson1988
”Very stylistic.” - GameRoom
”Interesting concept for a game” - mads2194
”Pogosticks + dynamite sticks... how more creative can ya get. Hey, who knows... this may be the transportation of the future.” - Hgameguy
”Funny and absurd little game!” - TheSnidr
”Were the spikes on the side really necessary?” - Dangerous_Dave

Screenshots