Quickie

Torusnake by Allison James

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Torusnake, made for 10^2 #3, is Snake but loopy. Loop around the map in both directions and collect as many apples as you can without hitting your own body.

100 points per apple collected.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (Japers)

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Reviews

“torusnake is really interesting” - katsaii
”I lined the snake up so I could just leave it running and the game would play itself, and after like an hour or something my snake took up the entire screen and finally touched itself” - baku

Screenshots

Acid R(ai/eig)n by Allison James

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Another "quickie", Acid R[ai/eig]n was the result of an idea I had around 10pm last night. By midnight it was this game. It may suffer lag if you're really good at it, but it should hopefully be minimised now (I released it as a direct link over Twitter last night which suffered it a lot harder).

Anyway, in Acid R[ai/eig]n, you are in control of the growth of a tree. You can use Z and X to rotate the curvature of branches currently growing. Every three seconds, branches will split into two separate ones. As the tree ages, or as acid rain makes contact with it, it begins to die. Holes will start to form in branches, which need to be patched up. The game ends when 100 droplets of acid rain hit the floor.

It's an arcade game, not the most variety-filled thing ever but probably worth a quick single play. Trees can be very pretty to look at, I've left the F9 screenshot function in if you want to take some screenies of your trees and share them.

Information

System: Windows
Price: Free
Music: Abscondo - Morning Rain
Fonts: OCR A

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Reviews

“The music and the gameplay were good. Coding this is waaay beyond me, and i'd be interested to see how it was made.” - DeadProfile

Screenshots

1n23g4r by Allison James

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1n23g4r (pronounce as "integer") is a challenging puzzle game in which you must make your way through 20 grid-based levels. The only obstacles are the walls. The challenge comes from the fact that your player can only move a set number of squares each move. In his first move he can move one square up/down/left/right. Second, he can move two. This goes on up to the fourth. After a four-square move you loop back to one.

All levels in the game have been tested and are definitely completable, though a few may not seem it at first.

This was originally made for an hour-long friendly competition between me and one other person, so the ground work was done between 10pm and 11pm last night. The original, named "1-2-3-4 LMV in Ecuador!" was basically the first ten levels with no explanatory element. This is a tweaked, renamed version.

Information

System: Windows
Price: Free
Music: None
Fonts: Base4

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Reviews

“I got to level 10 then got bored and quit.” - WITS

Screenshots

10x2 by Allison James

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This is an extremely simple arcade game made in a friendly competition between a few friends to make a game in 10 minutes.

None of us had finished, so the deadline was extended by another 10 minutes. I won by default, and my entry, 10, became 10x2.

Information

System: Windows
Price: Free
Music: None
Fonts: Arial Black

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Reviews

Nowza

Screenshots

PixHell by Allison James

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Made in an hour. Short, difficult bullet hell. You're a pixel. Avoid the other pixels that stream out around the centre of the room en masse.

Information

System: Windows
Price: Free
Music: TerraNation
Fonts: Allison James (Notalot35)

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Reviews

“Most fun I've had in a long time. Thanks.” - Reigalius
”all you do is dodge bullets” - The Afterlife Games

Screenshots

Node by Allison James

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Made in an hour. Simple shooter where two chains release a series of nodes. You can’t crash into them, but you can shoot them to kill them.

The game’s not all that fun, and past the 300-point mark will probably start to lag a bit cuz of all the bad coding, but screw it. Thought I’d share it anyway!

Information

System: Windows
Price: Free
Music: Unknown
Fonts: Poplar Std

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Screenshots