Speed

Monoquous by Allison James

Monoquous, a spin on my previous series Innoquous, is a puzzle platformer game in which you can phase through walls, floors and ceilings, turning the world to make them your new opposite-coloured floor.

Phase between worlds and manipulate gravity to get to the end of 30 devious levels.

Information

System: Windows
Price: Free
Music: Inova
Fonts: ITC Avant Garde

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Supermoves 2 by Allison James

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13 years after the great Supermoves war of 2007, the invaders are back - bigger, badder, and brillianter. Defend both sides at once with a pair of building-mounted guns​ that can take down even the strongest foes and keep yourself alive as long as possible.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Future Now, Last Paradise

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Maddening Euphoria by Allison James

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Ever feel like you're running around in circles?

Maddening Euphoria is a unique, challenging arcade game with randomly generated level design, in which you control brother and sister duet Mason and Millicent Zane as they flee from their own imagined realisation of their troubles in life - an inescapable wall of death - while avoiding bottomless pits, deadly spikes and speed-reducing pools of thick goo. Keep within spitting distance of the wall to receive a short, colourful Second Wind speed boost and gain the opportunity to be one eighth euphoric.

Not enough for you? Don your favourite fedora, go for eight pieces, and enter the multicoloured rainbow world of Euphoria where time goes even faster, spikes disappear and your survival speeds up dramatically. Or tackle some of the game's 150+ challenges ranging anywhere from trivially easy to borderline unfathomable.

Meanwhile, choose from 36 game themes (or throw it on Shuffle), each with themed poetry telling tales of your demise with anywhere from innocent whimsy to incomparable filth, and ranging from surprisingly clever to embarrassingly hideous. If you're English, Scottish, Welsh, Irish, German, Spanish, Japanese, American, or from Bristol or Norwich like we are, I apologise profusely. Also have the game mock your failures in one of 51 ways of varying levels of Britishness. And all of this while other people's highscores pop up and you wonder what some people do with their time.

This is the flashiest, fleshiest Maddening to date. It even has some diamondy bits. And you can turn those off if you're only in it for the circles.

Just don't buy it if you suffer from epilepsy. (Please.)

Information

System: Windows, Nintendo Switch
Price: £0.99
Music: Various
Fonts: Allison James (Front Page Neue), Sickamore, Last Paradise

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Reviews

“The concept of navigating through a never-ending ball-in-a-maze puzzle is such a unique concept that for just $1USD, it’s a no brainer to download onto your Switch just to experience what innovating level design can offer.“ - Switchaboo
“No brainer under a $1.” - Sysgen
”A solid leaderboard chaser. […] Everything is a little over the top, but I dig it.” - Scrumpy
”A unique test of focus and visual-spatial awareness.” - MrSterious

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Hi Me Ro Me by Allison James

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Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

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Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

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Innoquous 4 by Allison James

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The fourth in the series of gravity-flipping platformer games, Innoquous 4 is over four times the size of its predecessor! 75 levels with five distinct game modes adding challenging twists to already challenging levels, not including the added Speedrun mode – complete the entire game as quickly as you can!

Also includes stat tracking, options, and help.

Information

System: Windows
Price: Free
Music: Rolemusic
Fonts: 4th and Inches, Georgia

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Reviews

“This game is perfect” - taha_sbt
”This game is Cool! Not to mention, a bit Awesome!” - Ace-Pointer

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Innoquous 3 by Allison James

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Innoquous 3 is a platform game in which you can use arrows scattered around levels to manipulate in which direction gravity is pointing. The game uses a smooth mechanic to rotate the view accordingly, making the game seem fluent.

There are 30 brand-new levels in the game, which can be played in one of three game modes - Standard (normal), Conditional (a certain objective must be completed for the level to be passed), and Fiery Floors (where some of the ground has been lethalised, increasing the difficulty). Once unlocked, levels can be returned to as many times as you like thanks to an easy to use level select mechanism.

On top of those, there are two speedrun modes. INQS 30 is a speedrun of all 30 of Innoquous 3's levels. INQS 60 is a speedrun of all three Innoquous games in one go. Fastest times are recorded for you when you save your progress, as well as numerous other statistics, some useful, others less so.

There are also ten trophies to collect for meeting certain game objectives, such as the 100% Completion award. These are displayed on a page in the menu.

The menu itself is designed to be easy to use and as little hassle as possible. Use left or right to switch between items, and click/hover over buttons to interact with them.

Information

System: Windows
Price: Free
Music: Nathan Wills
Fonts: Interstate

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Reviews

“Awesome Game :)” - Amidos
”I like the crazy gravity behavior. Whoah!” - L4

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