Difficult

Vac-a-Doodle-Doo by Allison James

Suck. Blow. Up you go.

Take your cleaning up to the literal next level with Vac-a-Doodle-Doo, the tower-ascending, brain-bending cleaner that runs out of charge quicker than those batteries I bought from that pound shop down the road.

Feather your suck, tap your blow, keep yourself charged, and don't falter over a chasm - you might fall three quarters of the entire game back down.

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System: Windows, HTML5
Price: Free
Music: Allison J James
Fonts: Helvetica

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Sling for the Level by Allison James

Catapult your way up a hectic, grinder-filled tower of slings in "Sling for the Level", a procedurally-generated fast-paced arcade game.

Tap/click and hold (anywhere) to start pulling the current sling, move your finger/mouse back to aim your shot and decide its power, and let go to ping yourself at high velocity towards the next sling.

Navigate sling wheels, bumpers and escalators in your way to the top - but don't fall or take too long, as an ever-ascending inescapable grinder is ready to chomp you up!

Play the GX.games version on Opera GX for online highscores!

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James

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Pachog Day by Allison James

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Every sixty seconds, a clone of you spawns and repeats your actions transposed by a minute.

Collect Unbranded Original Flavour Capsules. Don't run into your past selves constantly repeating your past movements. And advance the level, but be aware - your past selves will still follow your route, so they'll be able to travel through walls that weren't there a minute ago!

Features online highscores courtesy of Dan Johnston (coded in the allotted time... for his own gm48 entry. And then I had to cry until he helped me steal his code.)

All other programming, all art and all music made by me.

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System: Windows
Price: Free
Music: Allison James
Fonts: Gill Sans, Gotham

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Reviews

“I just know I'll have that trumpet(?) loop in my head for the rest of the evening :D” - havik
”Trust nobody, not even yourself.” - Veralos
”Amazing game , great work!” - adam02oc
”The gameplay is really solid, and the leaderboard will definitely have me coming back. Good stuff!” - Kilomatter
”I love the music, love the gameplay, really well made!” - ArmyArmbuster
”A surprise to be sure, but a welcome one :)” - Serbjy

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Sympathy for the Level by Allison James

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Swing your way up a series of pegs in an atmospheric neon tower, avoiding falling to your fate in the process, in Sympathy for the Level, an immersive, intuitive and addictive game and experience.

Made for GM48 #32.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James

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“Everything felt super snappy and polished, and the music was a banger.” - Problematicar
”Looked really polished and music was good” - Tero Hannula
”Great game!” - MondayHopscotch
”One of the most fun games I've ever played in gm48.” - Roalinn
”It good. Except for this part here: [picture of the game having broken]” - Fachewachewa

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Ne Touchez Pas 5 by Allison James

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An extremely difficult game with one simple rule - do not touch.

In Ne Touchez Pas 5, you navigate 100 different levels with six different characters, all with unique control methods, attempting to reach the finish in one piece. Dodge deadly fans, evade eviscerating laser beams, and manoeuvre around moving segments, hit switches to open paths, collect optional bits and throw yourself through the void at the end of each level to progress.

Play as:

  • L'Oiseau, a french bird that flaps its little wings!

  • Jetpod, a tiny pilot with the lust for thrust!

  • Rockit, a rocket built for destruction but here to kick some walls!

  • Astro, an astronaut that doesn't know why they're here and is getting dizzy!

  • Car, with a full tank of petrol and a six digit milometer!

  • Square, just here to give people an easy mode!

Features 100 levels, 480 collectables, progress tracking, catchy music with a nostalgic easter egg for the four people that will remember the original Ne Touchez Pas games from the noughties, and a quit button for when you get stuck. You will probably get stuck.

Information

System: Windows
Price: £0.99
Music: Various
Fonts: Bebas Neue

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Reviews

“Hardcore puzzle with stylish minimalist graphics and hundreds of challenging levels.” - Gold Bear Games
”Navigate 100 levels in this very difficult, fast paced, simple action game.” - Mixer Games
”The game will require full attention and excellent response.” - Earth in the Porthole
”Good levels and obstacles.” - Games Without Borders

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Maddening Euphoria by Allison James

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Ever feel like you're running around in circles?

Maddening Euphoria is a unique, challenging arcade game with randomly generated level design, in which you control brother and sister duet Mason and Millicent Zane as they flee from their own imagined realisation of their troubles in life - an inescapable wall of death - while avoiding bottomless pits, deadly spikes and speed-reducing pools of thick goo. Keep within spitting distance of the wall to receive a short, colourful Second Wind speed boost and gain the opportunity to be one eighth euphoric.

Not enough for you? Don your favourite fedora, go for eight pieces, and enter the multicoloured rainbow world of Euphoria where time goes even faster, spikes disappear and your survival speeds up dramatically. Or tackle some of the game's 150+ challenges ranging anywhere from trivially easy to borderline unfathomable.

Meanwhile, choose from 36 game themes (or throw it on Shuffle), each with themed poetry telling tales of your demise with anywhere from innocent whimsy to incomparable filth, and ranging from surprisingly clever to embarrassingly hideous. If you're English, Scottish, Welsh, Irish, German, Spanish, Japanese, American, or from Bristol or Norwich like we are, I apologise profusely. Also have the game mock your failures in one of 51 ways of varying levels of Britishness. And all of this while other people's highscores pop up and you wonder what some people do with their time.

This is the flashiest, fleshiest Maddening to date. It even has some diamondy bits. And you can turn those off if you're only in it for the circles.

Just don't buy it if you suffer from epilepsy. (Please.)

Information

System: Windows, Nintendo Switch
Price: £0.99
Music: Various
Fonts: Allison James (Front Page Neue), Sickamore, Last Paradise

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Reviews

“The concept of navigating through a never-ending ball-in-a-maze puzzle is such a unique concept that for just $1USD, it’s a no brainer to download onto your Switch just to experience what innovating level design can offer.“ - Switchaboo
“No brainer under a $1.” - Sysgen
”A solid leaderboard chaser. […] Everything is a little over the top, but I dig it.” - Scrumpy
”A unique test of focus and visual-spatial awareness.” - MrSterious

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Bullet Hills by Allison James

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Dance Dance Revolution meets touch typing tutor in Bullet Hills - the game where you have to type to the beat! Features three tracks and around 10 different typing levels, from just the letter X to the full alphabet and even full words to the music.

Made in GameMaker: Studio in 72 hours for GMC Jam #17. Bullet Hills came fifth.

Information

System: Windows
Price: Free
Music: Approaching Nirvana, Savant, High Scarlet
Fonts: Eurostile

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Reviews

“Graphically impressive, good choice in music and generally feels like it has a high level of polish.” - Dan Johnston
”Very stylish but also very hard. Different modes was a nice inclusion!” - The M
”The background looks very cool. Never before has typing felt so awesome.” - Videohead
”I say we have a rival for guitar hero! :D A great game.” - aamatniekss
”Great idea to combine a rhythm game with a typing game!” - Spydog
”It's very well polished and looks very nice” - Mercerenies
”Pro look & feel across the board. Cool tunes too.” - dadio

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Ne Touchez Pas 4 by Allison James

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Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:

Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Bebas

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Reviews

“Fun, fun, fun, and more fun is all I can say.” - BitZero
”SO AWESOME!” - Blobman72
”Excellent game play, non-repetitive music, fun problems to solve and replayable thanks to all the different characters. Top marks.” - Philip Gamble
“Playing with the missile is like the most intense game of snake ever created O_o” - SumYungGai
”Add some antialias or at least a option for it. It would improve the visuals a lot.” - YellowAfterlife (I’m sorry YAL, I never did)

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Ne Touchez Pas 3 by Allison James

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Ne Touchez Pas 3 is a large third games in the NTP series, in which you must mavigate your way through a series of levels increasing in difficulty (they start fairly easily but become very, very difficult as you progress). As well as being a sequel to NTP1/2, it's also a sequel to NAL's Jet Pod and Rockit. In the game, you can choose one of four ways to play - the Bird, the Jet Pod, Rockit, and a spaceman (let's call them NAL).

There are 50 levels in Ne Touchez Pas 3. I have thoroughly tested the game and modified aspects for certain characters to ensure that every level is possible with every character. The game allows you to play any level at any time, so you can skip levels if you get stuck or revisit them at will. It will also record levels you've completed and give you an overall percentage of completion (to give you an idea of the difficulty of the final levels, the highest recorded percentage achieved is 99%).

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Ambient

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Reviews

“One of your most successful projects. Minimalistic, well made, polished and enjoyable.” - scoz
”Great game that I spent a lot of time playing.” - brxtr
”You did a great job with this!” - KniteBlargh

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Ne Touchez Pas 2 by Allison James

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The even more difficult sequel to the difficult “Ne Touchez Pas!”. Starts off easier, though, so is more accessible to newbies.

Flap your bird through increasingly difficult levels. And you see those walls surrounding you? Yeah, do not touch!

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Allison James (Notalot25), Inked God

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Ne Touchez Pas by Allison James

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Difficult game! Don’t complain too much because it’s too difficult – that’s on purpose!

After creating NAL’s Jet Pod, I had an urge to create a similar game, but much harder. This is it. 16 levels, in a glorious two-colour palette, in which you play a bird who must flap his way out, avoiding the walls.

Gameplay is inspired by Messhof’s excellent “Flywrench”.

Information

System: Windows
Price: Free
Music: Kevin MacLeod
Fonts: ?

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