Blood on the Clocktower Scripts by Allison James

Blood on the Clocktower scripts

These are the custom scripts I have created for “Blood on the Clocktower”.

RAVENSWOOD BLUFF

A Tasteful Tassel

Only the most suggestive roles need apply. [Download JSON]

Allie’s Choice

My own take on Devil’s Choice. Everyone gets Townsfolk, Outsider, Minion or Demon assigned, but then chooses their own role on the script. Duplicates allowed and (crucially) DO NOT drunk each other. If there are eg. multiple Magicians, then they are ALL mixed into the Demon/Minion info. [Download JSON]

Codebreaker

A Stormcaught Amnesiac has a puzzle to solve. [Download JSON]

Hart-to-Hart

Base 3-only script, designed for our Harts Bluff meetup in May 2024. [Download JSON] [PDF]

I Was Chosen

A bunch of roles that choose people and do things to people. [Download JSON]

In with the New

A script built around the newest role additions. [Download JSON]

Nasty Little F***ER

“Suitable” for Teensyville or Ravenswood Bluff alike. This script features just two roles, Amnesiac and Legion. [Download JSON]

OnlyFuns

Basically just a showcase of every role that I personally enjoy. [Download JSON]

Podémon

Roles inspired by pocketable monsters’ type matchups. Take a pikachur token. [Download JSON]

Sects

A modification of “Sects and Violets” made to include more of the experimental sect-themed roles such as Cult Leader and Legion. [Download JSON]

The Big Switcheroo

A script focused on change. Roles change, alignments change, even life and death changes. A potentially super-chaotic experience. Note: v7 includes the Summoner; I recommend bootlegging that either the Pit-Hag cannot create a Summoner, or the Summoner registers as a Demon to the Pit-Hag, for balance. Or just run v8. [Download v8][v7] [v6] [v5] [v4] [v3] [v2] [v1]

The Checklist

The least-seen experimentals in custom BOTC join hands to create a nightmare. [Download JSON]

The Hell Song

I should make playable scripts instead. [Download JSON]

Violets

A counterpart to “Sects”, Violets features beautiful, innocent good roles, and devastating evil ones. [Download JSON]

YAZ

I’m not telling anyone I added this script to this page. If you download it, you have to run it. [Download JSON]

Teensyville

Smaller, more experimental scripts designed for 5-6 player games.

Allie-Hadikhia

Al Hadikhia meets protective townsfolk. [Download JSON]

Chop Chop

The Leviathan demon takes second place to the Psychopath. [Download JSON]

Made You Jump

There are many places for a Fang Gu to land in this one. [Download JSON]

State of Emergency

Let’s start a riot. [Download JSON]

Switcheroo

The progenitor of The Big Switcheroo. Typical role and alignment swapping. [Download JSON]

We All Stand Together

Evil rise up! [Download JSON]

HOMEBREW & PARTIAL

A Holiday Surprise

Official roles, gimmicked, alignment-flipped, and generally made silly. [Download JSON]

Ethereal Echoes

An AI-generated (with a LOT of curation because AI is bad at being creative) script. [Download JSON] [v4] [v3]

Ethereal Megamix

50% Ethereal Echoes, 50% official characters. [Download JSON]=

Not the Garden of Sin

An imagining of the official fourth BOTC script “Garden of Sin” with some homebrew to fill gaps. [Download JSON]

Ravenswood Werewolf

A one-night script featuring my homebrew demon Werewolf (after one night, evil wins; if an evil is executed, good wins). All other characters are official. [Download JSON]

Topsy Turvy

Official roles… but not official alignments. [Download JSON]

Miscellaneous

Scripts that don’t fit the other categories.

Base 3 +1

These are the Base 3 official scripts, but with an Amnesiac added - designed as a stand-in for any official role from BOTC off-script. [Trouble Brewing +1] [Bad Moon Rising +1] [Sects & Violets +1]

Shove Piggy Shove by Allison James

This is a game named after a throwaway joke from an episode of Blackadder. I love the quote and refer to it frequently, but the game is apparently fictional, so I made it… not fictional!

Shove Piggy Shove Rules
2 players
Requirements: a pack of standard playing cards; a playing surface of reasonable size

Deal out 7 cards
Prev winner places any of their cards on the table.
Prev loser places another card away from it.
These cards must be at least 3 in rank away from each other, eg a 2 and a 5 is ok but a 2 and a 4 isn't.

First to get rid of all of their cards wins.

Each person must, in turn, starting with the loser (or winner of a coin flip on round 1), "shove" a card down so it partially overlaps a card already on the table. The placed card must be one rank higher than the one it's placed onto - eg an 8 places onto a 7.

The card cannot overlap any other cards, except for in cases listed below in the Bonus section.

If you can't place a card down that is valid in this way, you need to "oink" - pick one up from the deck.

You can earn bonus turns in several ways:

  • A "match shove" is when the card you place has the same suit as the card of the lower rank - eg playing the 6 of spades on the 5 of spades.

  • A "double shove" is when you place a card down so that it touches two cards of a rank lower, eg a 6 played on two 5s at the same time.

  • A "chain shove" is when you place a card down so that it touches a card of the rank higher. This is only valid if it also touches a card of the rank lower - eg placing a 6 onto both a 5 and a 7.

  • A "piggy shove" is when you place a 2 on an Ace that has already been placed on a King.

These also stack - if you place the 2 of clubs onto two aces simultaneously, one being a ace of clubs and both of which are on a king, you can then make 4 extra moves - one for a match shove, one for a double shove and two piggy shoves. Also, they accumulate - if you get a bonus during a bonus extra turn, you gain that bonus.

Role Playing Card Game by Allison James

This is a role-playing game that only requires a standard deck of cards.

Diamonds = money
Hearts = health
Clubs = attack
Spades = stamina

Shuffle the deck and deal 7 cards to each player. Reshuffle if any player does not have at least one Hearts card (proven by revealing their hand). Determine a starting player.

On your turn:

  1. Pick up a new card

  2. Spend money to pick up more cards (see below)

  3. Spend stamina to attack as many times as you like (see below)

Buying cards:

Discard a diamonds/Money card to purchase the following number of cards:

  • 2-10 Diamonds: one card

  • J/Q/K Diamonds: two cards

  • Ace of Diamonds: three cards

Diamond cards used this way should be removed from the game permanently.

Attacking:

Discard a spades/Stamina card to do the following:

  • 2-10 Spades: one card

  • J/Q/K Spades: two cards

  • Ace of Spades: three cards

Attacker then spends that number of clubs/Attack cards to attack for damage depending on the face value: 1 damage for Ace of Clubs, 11 for Jack, 12 for Queen, 13 for King, and face value for numbers.

The defending player discards a number of cards to either evade or run from that damage:

  • Stamina (spades) cards go towards them running from the attack

  • Attack (clubs) cards go towards them countering

  • Health (hearts) cards go towards them taking damage

Same 1-13 values as detailed for the attack power.

Both players discard all cards they played in this encounter. If the defender has no Health (hearts) cards remaining, or cannot discard the cards necessary, they are dead and out of the battle.

Completing a round

After every player has had a turn, a special round occurs. Each player may optionally put down a Diamonds card face down. Once anyone that chooses to do this has done so, they all reveal simultaneously. The highest numeric value (in order, 2 to 10, then J Q K and Ace high) then gets an extra turn right now. All diamonds in this round should be discarded normally (not removed from the game permanently).

After they have had their bonus turn, or immediately if nobody opts to play any diamond cards, shuffle the deck and deal one extra card to each player still alive.

Play now reverses, with the person who last had a normal turn going again.

Repeat until only one person is left alive.