Quirky

1dle Game by Allison James

1t's t1me to be 1dle with 1dle Game, the 1 game about the 1 true number. Buy 1 of everything, earn 1 won, and when you win Juan, you've won. (Not really, you st1ll have one more thing to get, then one more, then one more...)

1dle Game is not one cult.

Credits:
Idea & Programming: The Smol Gay
Art & Music: Allison James

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Cascadia Code

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Sniper Waifu by Allison James

On her 20th birthday, Yume Tanaka, too shy to speak and fed up with the usual human forms of love, finds a life-changing, high-calibre relationship in an unexpected place.

A short visual novel with a unique speaking mechanic.

Created for GMC Jam #50.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James, Daniel Johnston Menezes

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Street Lover by Allison James

Street Lover asks the question... why fight? Why not just not?

Pair two clauses to send compliments and small talk to your date. If you pick the pair that match, you'll deal extra love to them. But you'll still deal some love to them if they don't match, because they recognise you were trying your best and you meant well.

The first person to reach full love is OK. But it's alright if you're second, love isn't a race, we'll get there in the end.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (Prodigy Forever)

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Two Tickets to the Gun Show by Allison James

A giant beefy boy with cannons for armpits puts on a show.

Delicately clasp your mouse and push it around to watch that hunky goliath sway as his high-calibre appendages shoot uncontrollably to the hip hop beat.

Fend off wave after wave of awry fireworks and mildly irate tank drivers and take us all to the gun show.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James

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Pending

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Randomon by Allison James

Randomon is a monster-collecting game in which you take photographs of more than half a million procedurally-generated monsters.

Appease an old man that is really just confused why a woman keeps barreling into his home asking for camera film.

And "fill up" your Randex which keeps track of every monster you've successfully photographed.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James, Dan Johnston

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Reviews

“Great core loop. The feedback when you snap a Randomon is so rewarding!” - ProfessorFunk
“I don't think I could've figured out how to do this in just a weekend, so great job!” - Junction Games
”Game play is silly and repetitive, but the silly monsters and music makes it fun for awhile.” - Eric Blackburn
”Bahaha, this is great. Look at my poop pokemon!” - Hessery

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Get Your Hands Off My Banana by Allison James

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YES I KNOW BANANAS DON'T GROW ON PALM TREES OKAY

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James

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Reviews

“This is just so fun to play. The music really gets you in a groove.” - baku
“Simple and fun gameplay, well polished, I like the music and overall style too.” - Fajpaj
”Music + music effects as usual is amazing.” - Kyon
”I adore the vibe of this game!” - illdie
”Awesome job.” - Ivanbje
”It feels like a Hotline Miami set in japan.” - Mimpy

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Quickly! Makebones by Allison James

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MAKE ENEMIES FALL APART
CONSUME DELICIOUSBONES

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Bebas Neue

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Reviews

“Looking at my monitor now makes it look like it's constantly rotating. I regret nothing.” - baku
”Very creative idea, polished graphics, and fantastic music.” - Ethan Wake
”Very stylish and creative.” - Jackaroo
”Mooom, Allison James made me dizzy!” - Brian LaClair
“Oh no, bit of motion sickness :s” - Tero Hannula

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Supermoves 2 by Allison James

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13 years after the great Supermoves war of 2007, the invaders are back - bigger, badder, and brillianter. Defend both sides at once with a pair of building-mounted guns​ that can take down even the strongest foes and keep yourself alive as long as possible.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Future Now, Last Paradise

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Morris Dancing With Death by Allison James

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Avoid wave after wave of thousands of tiny mines being wrought upon you by Death as you jingle your way around the Maypole as Morris.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James

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Reviews

“The music is fun, the theme interpretation a bit loopy ;)” - qst0
“The music is VERY catchy and actually quite soothing, especially those soft bass pulses :D” - WangleLine
”That was funny and a nice interpretation of the theme. Catchy music and nice gameplay... but can I please get my eyes back? xD” - Gojirana
”the punny title is genius” - Eva

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Jasmine Laslo - Switch U On by Allison James

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You've been tasked with a simple but bizarre request from business magnate Rudolf Laslo - help him get his daughter's latest (terrible) song to 1,000,000 plays on his streaming service, Slola. He's so desperate for that, that every other track on the service is currently down.

Reach 1,000,000 plays by any means possible.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Trajan, Helvetica

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Reviews

“Funny and quite different from the norm.” - HayManMarc
”A pretty standard incremental/idle game, but with a funny story.” - var
”I've found the game to be quite entertaining and very well made” - Alice
”there goes an hour of my life.” - Mercerenies

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Dream Extension Finger by Allison James

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Clancy woke up one day to discover that, miraculously, his right index finger could extend and retract to a massive degree. Naturally, he did the only thing he believed was right. He went around poking living things to the point of spontaneous combustion.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (This Sucks)

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Reviews

“Neat idea, simple but well made game, I enjoy controlling the sword like finger!” - Jupiter Hadley
“Nice visuals, nice feeling when you kill the enemies, nice music & sounds. Nice game overall!” - SmallPhil
”A good simplistic game with a funny concept.” - megahold
”Great execution and overall experience!” - jsmars

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Well Cut Lass by Allison James

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Shiver me timbers! You're a female pirate in a sea full of stereotypical males, and you're out to change that with your cutlass and your shotgun. Plunder their booty and feed them to the fishes in the abstract, ultra-violent Well Cut Lass!

This was an entry into GMC Jam #13; it came 18th.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Guilty Treasure)

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Reviews

“My PC could hardly survive because of shaders, pretty good game, though.“ - kepons
”That sure is one of the most interesting entries in this Jam.” - Alice
”Definitely stylish and unique as expected from NAL.” - Diptoman
”I loved the style of graphics, the minimal use of colors is quite appealing” - ThunkGames
”Pretty fun to play.” - 2Create
”Very different game that's well-polished” - The M
”The bastard child of Hotline Miami and QWOP” - Lune
”I didn't like the shader” - GVmakesGames
”It was okay but eventually, you die…” - Brano

Screenshots

Hi Me Ro Me by Allison James

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Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

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Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

Screenshots

Dynapogo by Allison James

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Created in around eight working hours. Blow up the word with your dynamite-equipped pogo stick, and go for the longest distance you can before dying at the hands of the disaster-struck, lava-flooded, due-for-distruction city of... uh... Dynaster.

When the sun turns orange, it's a new best survival distance! Thank-you for being QA for this game, you are in the credits with the best distance noted! (This was a workaround to the handicap of the jam being “No in-game text besides credits.)

Use your mouse to point the pogo stick where you want to bounce. Click to add up to three levels of explosive power (resets to 1 each time you bounce off something).

Dynapogo was entered into GMC Jam #8, where it came 5th.

Information

System: Windows
Price: Free
Music: Xstatik
Fonts: Allison James (Gnome Splinters, Notalot35)

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Reviews

“Dyyyynaaaapohgoh. Very difficult but fun, with an obvious hint of classic NAL zaniness.“ - Dan Johnston
“Dyna- po – go. Dyna- po – go. Dyna- po – go. Dyna- po – go. What I remember the most from this game is the word “Dyna- po – go”. Nice little game.“ - HayManMarc
”Very unique game! I didn't like it too much at first, but I just couldn't stop. Now I think I'm addicted. Great job!” - RekNepZ
”Great graphics, gameplay, everything! It is all great. Honestly it looks like you spent more than just 72 hours with this game.. It's that good! Bravo! This is actually one of the best Jam games I have had the pleasure of playing.” - Mr. RPG
”Very good entry! I really like physics-based games. This one is no exception. The game is hard to master, because it feels very unpredictable.” - Venomous
”"Dynapogo" doesn't get old, I like the use of physics and the sun in the background. I give it 4 out of 5 seizures” - StallionTG
”I can see this being a successful mobile title. It is a simple concept, and it is extremely polished.” - lukew23
”Ack, this is challenging. A very well-designed, addictive game.” - Mercerenies
”The physics were very well done. All those blocks flying around made the game kinda crazy when combined with the music and trippy graphics.” - TheUltimate
“Liked the way she worked around the text restrictions & still explained stuff.” - dadio
”Very cool game.” - holgersson1988
”Very stylistic.” - GameRoom
”Interesting concept for a game” - mads2194
”Pogosticks + dynamite sticks... how more creative can ya get. Hey, who knows... this may be the transportation of the future.” - Hgameguy
”Funny and absurd little game!” - TheSnidr
”Were the spikes on the side really necessary?” - Dangerous_Dave

Screenshots

Aardvark Cwm by Allison James

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Take Nergar the Icelandic Aardvark through the Welsh valleys, solving people’s problems.

This was an entry into GMC Jam #6, where it came joint last. I did, however, win Best Devlog. Since the GameMaker Community that #6 was held on is gone as of December 2019, here it is for your benefit:

Saturday
01:08 Started game!
01:25 Wondered if maybe I should sleep before continuing...
01:32 Still wondering. Still drawing things.
01:52 Title screen made. Bed heavily required.
01:59 I'm going to wake up and wonder what the hell I was thinking. I'll roll with it anyway.
02:00 1/72 hours elapsed. Sleeeeeeeeeeeeeep nowwwwww
05:00 (approx) Dreamt about turtles
11:00 Woke up
11:30 Started font for game
12:00 Skype call with parents. 80 minutes long!
14:00 Finished the font
14:28 Basic dialogue popups made for game. See new screenshot!
14:32 Listened to El Chombo: Chacarron. Inspirational
14:35 Now ELO: Mr Blue Sky. That synth bit should be the whole song, screw the singing
14:51 First mission complete. Dadio makes a cameo
14:59 Added cameo from '90s Britcom "Bottom"
15:38 Proper actual mission system in
15:40 Achievement system in. Just Ctrl-C+Ved the mission system
15:53 Hot policewoman added
15:59 Mission 2 added. The bush has eyes for a reason.
16:32 Some achievements added. Pretty arbitrary stuff
16:52 Game now contains a third mission. It centres around an aardvark in a bikini
17:02 Added the fifth achievement.
17:04 Went into the living room to intimidate Nocturne with my game's content so far
17:09 BBQ-flavour Llama Baked Bites. Tasty
20:40 Found some lovely background music by band Snack Hour on Soundclick
20:59 Finished! Six missions, 10 achievements. Also has speedrun tracking

Information

System: Windows
Price: Free
Music: Snack Hour
Fonts: Allison James (Aardvark Cwm Type)

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Reviews

“Strangely addicting game, I liked it.“ - CaptainLepidus
”The funny awesome one” - TheUltimate
”This was actually fairly entertaining. A lot of the humour is pretty ridiculous though, and much of it I just don't get.” - fyaopo
”This one is great if you're looking for a good laugh.” - brighteyes
“The text seems to be filled with British inside jokes that don't make any sense to someone like me.“ - RekNepZ
“I really am not sure how I got some of the achievements, but I got them.” - Follomania
”Figured I'd get this one out of the way first since it looked a bit offensive.” - Spydog
”I ended up just walking around apparently solving problems that I didn't know I had.” - Rusty
”The game was funny, vulgar, self-referential, oddly drawn, and reeking of low effort.” - speedchuck
”You're a terrible person. I am too, so I had a couple of chuckles.” - Zeddy
”*reads warning* "Oh it can't be THAT offensive..." *plays game for a minute* "..." *chucks truckload of bricks at NAL*” - 11clock

Screenshots

Confusion Readily Achieved Perspectively Through Unrealistic Relative Dimensions by Allison James

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Confusion Readily Achieved Perspectively Through Unrealistic Relative Dimensions.

Fake-3D 3D platformer designed to be rather confusing but perfectly playable in its presentation. Looks kinda snazzy though.

Information

System: Windows
Price: Free
Music: LDX40
Fonts: ?

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Reviews

“NAL has again succeeded in making my head spin. Ow.” - roboguy
”this is cruelty!” - makerManCan102
”CRAPTURD = best name evar.” - Buster

Screenshots

This Is A Game With A Stupid Graphical Gimmick by Allison James

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…and that's all there is to it.

Very short game. Graphically similar to madnessMADNESSmadness.

Information

System: Windows
Price: Free
Music: None
Fonts: ?

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Reviews

“This is an amazing concept” - Merrick the Kid
”I'm pretty sure the stupid gimmick ain't so stupid anymore” - Jacob Pickens
“Good game but the font is terrible.” - cactus

Screenshots

Head Candy by Allison James

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The result of me playing with my newfound surface skills. Very sparkly game, very pleasant background music. Weird game, but whatcha gonna do? :D

Information

System: Windows
Price: Free
Music: Ray Bolger
Fonts: Allison James (Smorgasbord) in updated build

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Reviews

“Nice Effects in graphics :)” - Amidos
”I loved the music!” - tembac
”the music does not fit” - roboguy

Screenshots

MINDSCREW by Allison James

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UNSUITABLE FOR EPILEPSY SUFFERERS/PHOTOSENSITIVE PEOPLE. Arcade shooter.

Help your native planet, BRAINLOVE, survive numerous waves of enemy attack. Enemies shoot you, fly into you, and even hurt your eyeballs to try to take you down. Still, a planet and blindness is better than no planet, right?

Information

System: Windows
Price: Free
Music: Jankenpopp
Fonts: Accidental Presidency

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Reviews

“nice game, visuals are great. Really like the day/night concept” - Retsamuga
”Great idea. Trippy colors. I've had 3 seizures already.” - Aleksandr

Screenshots