Experimental

Britskrieg by Allison James

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Queen Elizabeth II is bored of being stuck with the United Kingdom. She has recruited a unique foursome of watertight buddies - The Buddy Squad - to fix that for her. By taking over the world for Blighty.

Daniel Johnston is the Welsh-ish eco-warrior with a thirst for violence - renewable violence. Mark Alexander is the Spanish Scot whose number one priority is to look cool in victory. Allison James is English, scared of loud noises, but is happy to wage war if it means she ends up with a bigger home. And the Irishman Darrell Flood? He just wants to watch the world burn.

Command the Buddy Squad's four armies around a map of the world blitzing capital cities, weakening or recruiting enemies, building British towns everywhere they go, and keeping a steady flow of troops in their midst as they conquer every square.

Britskrieg mixes strategy with idle game, and a sprinkling of education - every sovereign state that's a member of the UN in its own right (thank you Richard Osman) is represented, as well as their capitals with rough locations and their 2018 populations. And there's also a little bit of patriotism. But only a little bit. Because British patriotism is British pessimism.

Contains no Brexit humour. Breathe a sigh of relief.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (Glue Gun)

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CINTOURMIND by Allison James

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Another vast wad of experimental gubbins. Explore a trippy monochrome first-person universe, gathering the shattered remnants of a man’s mind.

Information

System: Windows
Price: Free
Music: Noirom
Fonts: Chinese Rocks

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4'33'' 2 by Allison James

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A game inspired by John Cage's orchestral piece "4'33"". If you have not heard or understand this piece, please listen to it here: http://www.youtube.com/watch?v=hUJagb7hL0E

In 4'33"2, you are given four minutes and thirty-three seconds. In this time, the things you see, hear, think and do make up the game, regardless of what they are. As such, everybody will experience the game differently. A colour change accompanies a new movement - there are three movements in the game, as per the piece of music that inspired it, and at the same times. The game will automatically close once the time has elapsed - your scoring and other statistics are up to you.

This game is not a screamer, nor does it resort to any other gimmickry. The paragraph above explains the game in its entirety.

Information

System: Windows
Price: Free
Music: All, some or none of it
Fonts: All, some or none of them

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Reviews

“ugh, it was good till my little brothers came in and started playing!” - veech

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