Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.
This was an entry into GMC Jam #10, where it placed 6th.
The original dev log from the now-defunct GMC:
Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.
Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons
Information
System: Windows
Price: Free
Music: Savant
Fonts: Impact, others
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