CINTOURMIND by Allison James

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Another vast wad of experimental gubbins. Explore a trippy monochrome first-person universe, gathering the shattered remnants of a man’s mind.

Information

System: Windows
Price: Free
Music: Noirom
Fonts: Chinese Rocks

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Reviews

“Whoa that's weird. Might come back to this and spend more time playing it.” - Milkyandingding
“tHIS Is ThE HardEst GamE I HaVe EveR PLayEd” - Robinskie

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Maddening by Allison James

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Enter the realms of MADNESS, take yourself over and beyond the EDGE of sanity, feel the intense panic of the ever threatening WALL.
Maddening is a new and revolutionary game, which takes you through 50 levels over 5 difficulty settings levels of highly Addictive, fun filled gameplay. Escape the ever chasing WALL, through goo, past spikes and off bouncy things. Each game will take you deeper into the depths of Lunacy.

Information

System: Windows, iOS, Android
Price: Free (Windows), £0.99 (Mobile)
Music: Provoco
Fonts: Will Robinson, Baveuse

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Reviews

“An interesting minimalist platformer to keep you busy for a little while.” -AppSpy

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EverScrollingTwo by Allison James

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An improved, enhanced version of EverScrollingHue, with better music, more variety and is slightly more playable as it’s a bit dimmer. Bizarre game that most will see as eye candy, but is actually a not-bad arcade shooter. An enemy floats around shooting in as many directions as the wave number. You use your stream of bullets to take his down while killing him and protecting yourself.

Kill the enemy and he becomes stronger (and you get more points). Keep going until you run out of health, which is shown in large for a second or so when you get shot. Points at top. Controls shown in-game. And, of course, all displayed in lovely sprays of colour (where it gets its name – the hue of all the in-game stuff is constantly changing).

Information

System: Windows
Price: Free
Music: Transitbot
Fonts: Allison James (Punishment) (in updated build)

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Reviews

“goash, that was nuts....” - Nikc-Nakc

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TimeStop by Allison James

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Demake/parody of Zack Banack's TimeStill.

TimeStop (or Mr Poob's TimeStop) sees you guiding the magical, emotional character Mr Poob through six glorious high-definition levels, with twists and turns in the storyline never before seen in a game of this age. With a gimmick that will have you dumbfounded in disbelief and graphical effects so amazingly advanced you'll swear your colour television has been replaced with a portable window system, Mr Poob's TimeStop is an adventure you WON'T want to miss!*

*Either that or it's just a weak joke

Information

System: Windows
Price: Free
Music: None
Fonts: Modern
Original IP: Zack Banack

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Reviews

“TimeStop was alright. It had a neat retro-y feel (I liked the movement), but it was really short.” - Sean Buller
”I WILL KILL MR POOB” - Link3000
”Terrible graphics, physics and jokes. Too few levels and extremely bad learning curve.” - BK-TN

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Melodika by Allison James

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Melodika is a simple game for music lovers. It allows you to pick from one of five tracks, or import your own MP3s or one of many other filetypes thanks to andrewmc's Saudio extension. Gameplay consists of you riding through a tunnel, hitting oncoming spheres in a trail with a beam of light, which gives you combo and score points depending on how close you were to the middle of the beam, while the track chosen plays. High combos mean hitting spheres results in a huge amount of points, but also increases the difficulty of gameplay.

At the end of a game (the end of the song), you're given some statistics, including average accuracy as a percentage and a score which is based on the score accumulated in-game altered to cater for track length.

It's not particularly sophisticated, but if you enjoy music you should enjoy playing this. As always, if you have any feedback, please feel free to comment below.

Information

System: Windows
Price: Free
Music: TerraNation
Fonts: ?

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Reviews

“A fun game to play.” - FMJ
“I was playing for a good 6 minuets.” - Sergeant Sasquatch

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Infinite Sporadic by Allison James

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If games could do the dirty and make babies, the parents of Infinite Sporadic would be PixHell and Head Candy. An intense bullet hell in which you must avoid wave after wave of patternous red lines.

Information

System: Windows
Price: Free
Music: KitaKhyber
Fonts: Garage Gothic FB

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Reviews

“Review” - Reviewer

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Atmos by Allison James

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A simple arcade space shooter inspired by one of Action 52’s plethora of terror.

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Allison James (Cfour)

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Reviews

“FUN” - Redzilla
”Touches like the circular text path and the parallax background were nice.” - brxtr
”Nothing amazing with the game itself but it was nice and fun.” - Ryan Langewisch

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Confusion Readily Achieved Perspectively Through Unrealistic Relative Dimensions by Allison James

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Confusion Readily Achieved Perspectively Through Unrealistic Relative Dimensions.

Fake-3D 3D platformer designed to be rather confusing but perfectly playable in its presentation. Looks kinda snazzy though.

Information

System: Windows
Price: Free
Music: LDX40
Fonts: ?

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Reviews

“NAL has again succeeded in making my head spin. Ow.” - roboguy
”this is cruelty!” - makerManCan102
”CRAPTURD = best name evar.” - Buster

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Remaddening by Allison James

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madnessMADNESSmadness 2. Go through three levels of tiered difficulty, play through a specialist level where you can't turn back, or even endure a procedurally generated level, completely randomly made and unlooped for constantly different obstacles. And if you're bored of its looks, why not recolour it to suit your visual needs?

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Will Robinson

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Reviews

“Love the new modes” - Vivi IX
”Awesome game, nothing to say :3” - andrymysterious
”This was a great follow-up to mMm; felt very complete.” - KniteBlargh
”Good game and nice improvement. I like the new modes too.” - BitZero

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Acid R(ai/eig)n by Allison James

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Another "quickie", Acid R[ai/eig]n was the result of an idea I had around 10pm last night. By midnight it was this game. It may suffer lag if you're really good at it, but it should hopefully be minimised now (I released it as a direct link over Twitter last night which suffered it a lot harder).

Anyway, in Acid R[ai/eig]n, you are in control of the growth of a tree. You can use Z and X to rotate the curvature of branches currently growing. Every three seconds, branches will split into two separate ones. As the tree ages, or as acid rain makes contact with it, it begins to die. Holes will start to form in branches, which need to be patched up. The game ends when 100 droplets of acid rain hit the floor.

It's an arcade game, not the most variety-filled thing ever but probably worth a quick single play. Trees can be very pretty to look at, I've left the F9 screenshot function in if you want to take some screenies of your trees and share them.

Information

System: Windows
Price: Free
Music: Abscondo - Morning Rain
Fonts: OCR A

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Reviews

“The music and the gameplay were good. Coding this is waaay beyond me, and i'd be interested to see how it was made.” - DeadProfile

Screenshots

Ne Touchez Pas 4 by Allison James

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Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:

Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Bebas

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Reviews

“Fun, fun, fun, and more fun is all I can say.” - BitZero
”SO AWESOME!” - Blobman72
”Excellent game play, non-repetitive music, fun problems to solve and replayable thanks to all the different characters. Top marks.” - Philip Gamble
“Playing with the missile is like the most intense game of snake ever created O_o” - SumYungGai
”Add some antialias or at least a option for it. It would improve the visuals a lot.” - YellowAfterlife (I’m sorry YAL, I never did)

Screenshots

SohoPogoHo by Allison James

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SohoPogoHo, my creation for the Game Jolt jam, is a game in which you play as a pogo stick-wielding prostitute bringing her unique services to the world.

The game is primarily mouse-controlled, with the cursor deciding the direction in which she pogos, and the left and right mouse buttons controlling the bounce intensity. Get to the man at the end of each level to finish it.

The game is fairly difficult, but can be taken both slowly or quickly (slowly's advisable to start with).

Includes two trophies, for completing all ten rooms and for earning $50,000.

Information

System: Windows
Price: Free
Music: None
Fonts: 04b_03b

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Reviews

“I really really like this one” - HarteStulle
”I like this game, but it's very buggy. Buggy as all hell.” - MJDJ
”It's a really original and fun game, with a cool art style.” - Manuel Magalhães
”I work in Soho, and I've not seen any hoes yet!” - Ashley Gwinnell

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1n23g4r by Allison James

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1n23g4r (pronounce as "integer") is a challenging puzzle game in which you must make your way through 20 grid-based levels. The only obstacles are the walls. The challenge comes from the fact that your player can only move a set number of squares each move. In his first move he can move one square up/down/left/right. Second, he can move two. This goes on up to the fourth. After a four-square move you loop back to one.

All levels in the game have been tested and are definitely completable, though a few may not seem it at first.

This was originally made for an hour-long friendly competition between me and one other person, so the ground work was done between 10pm and 11pm last night. The original, named "1-2-3-4 LMV in Ecuador!" was basically the first ten levels with no explanatory element. This is a tweaked, renamed version.

Information

System: Windows
Price: Free
Music: None
Fonts: Base4

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Reviews

“I got to level 10 then got bored and quit.” - WITS

Screenshots

10x2 by Allison James

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This is an extremely simple arcade game made in a friendly competition between a few friends to make a game in 10 minutes.

None of us had finished, so the deadline was extended by another 10 minutes. I won by default, and my entry, 10, became 10x2.

Information

System: Windows
Price: Free
Music: None
Fonts: Arial Black

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Reviews

Nowza

Screenshots

FKR4 by Allison James

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The rogue is the game, and you are the victim.

Didn't understand the first three FKR games? Good luck with this one. I've deliberately made it confusing, even bullying, in an attempt to think outside the Contest 4 box and, instead of featuring a rogue in the game, making the game the rogue.

So, yeah. If you really don't understand it, try FKR2 or 3. They may or may not guide you in the right direction.

For all you collectors, there's a trophy for getting to 150,000 points. It's possible, I've done it. Push H on the menu if you've achieved it to submit your details and get it.

FKR4 is unsuitable for people that suffer from or have a history of epilepsy. I cannot be held responsible for any negative effects, major or minor, occurred from playing this game. If in any doubt... don't play it. Simple.

Information

System: Windows
Price: Free
Music: Subbass
Fonts: Mini-System

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Reviews

“Gosh, it's SO hard to determine whether I can love this for what it is or hate it for what it is. And that's largely the point.” - rotten_tater
”Has anyone seen my eyes lately? I can't seem to find them.” - WITS
”Weird, yet cool, yet hard, yet confusing, yet fun... O_O” - zackb
”Good god, NAL, good god…” - RedChu

Screenshots

4'33'' 2 by Allison James

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A game inspired by John Cage's orchestral piece "4'33"". If you have not heard or understand this piece, please listen to it here: http://www.youtube.com/watch?v=hUJagb7hL0E

In 4'33"2, you are given four minutes and thirty-three seconds. In this time, the things you see, hear, think and do make up the game, regardless of what they are. As such, everybody will experience the game differently.

The game will automatically close once the time has elapsed - your scoring and other statistics are up to you.

This game is not a screamer, nor does it resort to any other gimmickry. The paragraph above explains the game in its entirety.

Information

System: Windows
Price: Free
Music: All, some or none of it
Fonts: All, some or none of them

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Reviews

“Captures the atmosphere and the feel of the source material it is based on quite well.” - Dr Doctor
“ugh, it was good till my little brothers came in and started playing!” - veech

Screenshots