Lab Wagon by Allison James

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Ride the Lab Wagon! Jump off to brutalise people for their money and find chests. Augment yourself and upgrade your arsenal to survive bigger threats and reap larger rewards. And upgrade the Lab Wagon's computer for automatic money harvesting.

You're a member of a startup illegal chemistry ring. Your laboratory is on a train, to continuously avoid arrest. Dual benefit - it means you can hop off at any time, kill some enemies and gather chemicals of greater and greater value, evolving your business and yourself into a kingpin of chemical goodness. Think Breaking Bad meets Minecraft/Terraria and Cookie Clicker in an action RPG platforming game.

Made for GMC Jam #12, in which it came in 2nd place.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Kings of Kings Lynn)

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Reviews

“That's one awesome game! Graphics and audio were good. The gameplay was awesome, so much fun, although I found it a bit difficult. It gets easier, however, after some upgrades.“ - Overloaded
”I enjoyed this game very much.” - kepons
”This game is just too fun to not vote for.” - TheUltimate
”Okay. NAL's game is awesome.” - the ch8t
”You kept me hook on your game for a little more than a full hour... You kept me from testing other games during all that time.” - Catox
”Very well made game with a consistent simplistic artstyle!” - TheSnidr
”Seriously, I should really stop playing this game” - Roflstompz

Screenshots

Prisnhax (Free Version) by Allison James

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You're a black hat hacker who has discovered the fun in hacking open jail cells. Hack your way into 30 jail cells and unleash the criminal monsters within!

This was an entry into GMC Jam #11, where it placed 16th.

A paid HD upgrade of Prisnhax is out now!

Information

System: Windows
Price: Free
Music: Pida, Raam, Billy Green
Fonts: Allison James (Vermin Vibes 2 Soft)

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Reviews

“A very polished game! The game was fun, even though I have no idea how the color combination works (solved level 10 through trial and error). Level names were hilarious!“ - TheSnidr
“The music is fitting and neutral and the colors are pretty.“ - Lolligirl
”This is a solid game, with well-designed puzzles, and sometimes I can’t believe this made in 72 hours.” - Hiznopellagio
”It's very slick and professional, with a cool intro, storyline about hackers, and neat sounds and music.” - chance
“This game had a great level of polish and a fitting soundtrack.” - TerraFriedSheep
”Everything is presented well, and the levels are clever and challenging.” - MC
”Really clever puzzle design, at least whenever the colors start to get involved.” - Lune
”Love the look and feel here.” - Mercerenies
”If you like puzzle games this is one you should try out. The quality of this game for being made in just 3 days is unreal.” - Lemon Flavor
”The presentation is great and the puzzles are very puzzly. Superb.” - GameRoom
”Good game, nice graphics, good music.” - Nallebeorn
”Really cool puzzle game with awesome graphics.” - Boysano
”I liked this a lot. It feels very professionally handled. Masterpiece ^_^” - Catox
”Very nice game, and the music is awesome!” - RekNepZ

Screenshots

Hi Me Ro Me by Allison James

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Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

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Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

Screenshots

Lyssandra and the Amplegores by Allison James

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A lab accident has caused an outburst of Amplegores, a mutated species consisting entirely of their own blood. You're Lyssandra, aka "Dog". Get in the GunCycle and manage the population!

The game contains 30 different weapons with defining characteristics, such as the ability to burn, drown, electrocute or poison foes. You can choose to play two gamemodes. Arcade Mode gives you a full clip of any of the guns at random - when you empty it, you get a new one at random. Or Challenge Mode sees how good you are with individual weapons by giving you infinite of that and 1-5 star target kill counts. There is also an Arsenal where you can read up short descriptions on each of the weapons you've encountered.

Music is by dtrx creations, sound effects are from multiple royalty-free sources. Everything else - all programming, graphics, font work, design etc is by me.

Lyssandra and the Amplegores was an entry into GMC Jam #9, where it came 6th.

Information

System: Windows
Price: Free
Music: Petriform (as dtrx creations)
Fonts: Allison James (Vermin Vibes Redux, Vermin Vibes 1989)

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Reviews

“It controlled well, looked great, and had so many guns... I don't really see any flaws in this game.“ - speedchuck
“This game had so much replay value for a jam.“ - Monstr Gaming
”Great music/graphics, and many interesting weapons.” - greep
”Love this game! Amazing that it was made in a single weekend! Awesome job!” - RekNepZ
”Very well polished, and a great entry.” - Feerple
”Gloriously violent, and deceptively simple looking.” - Oracizan
”Quite a fun shooter. I especially liked the diversity of guns in this game.” - imef
”Really good entry - nothing less expected from NAL.” - Diptoman
“Polished and fun action game. […] I liked the ample supply of firearms and all of the visual effects.” - Mr. RPG
”The intro was funny. Nice selection of guns.” - dadio
”The best use of Memes I have ever seen.” - Mr Magnus

Screenshots

FKR7 by Allison James

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Happy 2013! To celebrate what is fast approaching my tenth anniversary of using GameMaker, FKR7 is the first ever total rewrite of FKR. Now uses physics, better mechanics, better everything - it's nearly a game again!

Information

System: Windows
Price: Free
Music: The Hamster Alliance
Fonts: Brushie Brushie

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Reviews

“Review” - Reviewer

Screenshots