Allie's Favourites

Frankenfirearm by Allison James

0960_0200_ItchioHeader.png

Build up your gun and vanquish enemies aplenty in the procedurally-generated dungeons of Frankenfirearm!

Made for GMC Jam 15. Frankenfirearm came 18th.

Information

System: Windows
Price: Free
Music: Savant
Fonts: DIN Schablonierschrift (DIN), Scream When You’re Ready to Die (Allison James)

Play

Reviews

“This game was pretty neat. It was made well and there were good upgrade options for the gun.” - TerraFriedSheep
”This is a proper effort and I think upgrading the gun can kinda be called building, and I certainly used it a lot.” - UK Duty Paid
”A really fun game.” - Mercerenies
”Good presentation and graphics” - Coolbot4k
”I probably played this an hour more than I should've.” - Nacho_chicken
”Quite old-school. Very pixelly. Very fast, no lag/slowdown!” - HayManMarc
”It was fun and kept me playing for a while.” - Feerple
”I played this way longer than expected” - Hippyman
”A nice retro like Doom\Wolfenstein-esque Fps” - Mr Magnus
”A cute lil game.” - Poizen
”I played the game for a good while, and fully upgraded almost all the stats.” - TheSnidr
”Let me say: I didn't like this at the beginning, but when monsters started spawning, I became more and more scared of opening doors, as they tend to pop out instantly. I once ran out of bullets and was scared to poop.” - GVmakesGames

Screenshots

Lab Wagon by Allison James

0960_0200_ItchioHeader.png

Ride the Lab Wagon! Jump off to brutalise people for their money and find chests. Augment yourself and upgrade your arsenal to survive bigger threats and reap larger rewards. And upgrade the Lab Wagon's computer for automatic money harvesting.

You're a member of a startup illegal chemistry ring. Your laboratory is on a train, to continuously avoid arrest. Dual benefit - it means you can hop off at any time, kill some enemies and gather chemicals of greater and greater value, evolving your business and yourself into a kingpin of chemical goodness. Think Breaking Bad meets Minecraft/Terraria and Cookie Clicker in an action RPG platforming game.

Made for GMC Jam #12, in which it came in 2nd place.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Kings of Kings Lynn)

Play

Reviews

“That's one awesome game! Graphics and audio were good. The gameplay was awesome, so much fun, although I found it a bit difficult. It gets easier, however, after some upgrades.“ - Overloaded
”I enjoyed this game very much.” - kepons
”This game is just too fun to not vote for.” - TheUltimate
”Okay. NAL's game is awesome.” - the ch8t
”You kept me hook on your game for a little more than a full hour... You kept me from testing other games during all that time.” - Catox
”Very well made game with a consistent simplistic artstyle!” - TheSnidr
”Seriously, I should really stop playing this game” - Roflstompz

Screenshots

Hi Me Ro Me by Allison James

0960_0200_ItchioHeader.png

Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

Play

Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

Screenshots

Lyssandra and the Amplegores by Allison James

0960_0200_ItchioHeader.png

A lab accident has caused an outburst of Amplegores, a mutated species consisting entirely of their own blood. You're Lyssandra, aka "Dog". Get in the GunCycle and manage the population!

The game contains 30 different weapons with defining characteristics, such as the ability to burn, drown, electrocute or poison foes. You can choose to play two gamemodes. Arcade Mode gives you a full clip of any of the guns at random - when you empty it, you get a new one at random. Or Challenge Mode sees how good you are with individual weapons by giving you infinite of that and 1-5 star target kill counts. There is also an Arsenal where you can read up short descriptions on each of the weapons you've encountered.

Music is by dtrx creations, sound effects are from multiple royalty-free sources. Everything else - all programming, graphics, font work, design etc is by me.

Lyssandra and the Amplegores was an entry into GMC Jam #9, where it came 6th.

Information

System: Windows
Price: Free
Music: Petriform (as dtrx creations)
Fonts: Allison James (Vermin Vibes Redux, Vermin Vibes 1989)

Play

Reviews

“It controlled well, looked great, and had so many guns... I don't really see any flaws in this game.“ - speedchuck
“This game had so much replay value for a jam.“ - Monstr Gaming
”Great music/graphics, and many interesting weapons.” - greep
”Love this game! Amazing that it was made in a single weekend! Awesome job!” - RekNepZ
”Very well polished, and a great entry.” - Feerple
”Gloriously violent, and deceptively simple looking.” - Oracizan
”Quite a fun shooter. I especially liked the diversity of guns in this game.” - imef
”Really good entry - nothing less expected from NAL.” - Diptoman
“Polished and fun action game. […] I liked the ample supply of firearms and all of the visual effects.” - Mr. RPG
”The intro was funny. Nice selection of guns.” - dadio
”The best use of Memes I have ever seen.” - Mr Magnus

Screenshots

Innoquous 4 by Allison James

0960_0200_ItchioHeader.png

The fourth in the series of gravity-flipping platformer games, Innoquous 4 is over four times the size of its predecessor! 75 levels with five distinct game modes adding challenging twists to already challenging levels, not including the added Speedrun mode – complete the entire game as quickly as you can!

Also includes stat tracking, options, and help.

Information

System: Windows
Price: Free
Music: Rolemusic
Fonts: 4th and Inches, Georgia

Play

Reviews

“This game is perfect” - taha_sbt
”This game is Cool! Not to mention, a bit Awesome!” - Ace-Pointer

Screenshots

Remaddening by Allison James

0960_0200_ItchioHeader.png

madnessMADNESSmadness 2. Go through three levels of tiered difficulty, play through a specialist level where you can't turn back, or even endure a procedurally generated level, completely randomly made and unlooped for constantly different obstacles. And if you're bored of its looks, why not recolour it to suit your visual needs?

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Will Robinson

Play

Reviews

“Love the new modes” - Vivi IX
”Awesome game, nothing to say :3” - andrymysterious
”This was a great follow-up to mMm; felt very complete.” - KniteBlargh
”Good game and nice improvement. I like the new modes too.” - BitZero

Screenshots

Ne Touchez Pas 4 by Allison James

0960_0200_ItchioHeader.png

Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:

Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Bebas

Play

Reviews

“Fun, fun, fun, and more fun is all I can say.” - BitZero
”SO AWESOME!” - Blobman72
”Excellent game play, non-repetitive music, fun problems to solve and replayable thanks to all the different characters. Top marks.” - Philip Gamble
“Playing with the missile is like the most intense game of snake ever created O_o” - SumYungGai
”Add some antialias or at least a option for it. It would improve the visuals a lot.” - YellowAfterlife (I’m sorry YAL, I never did)

Screenshots

madnessMADNESSmadness by Allison James

0960_0200_ItchioHeader.png

Escape the wall, in a bizarre, circular world where the path comes at you through 360 degrees and disappears underneath. Survive as long as you can. Includes online highscores. Made for Game Jolt Minimal Contest.

Information

System: Windows
Price: Free
Music: Covox
Fonts: Will Robinson

Play

Reviews

“Very awesome game!” - IndieSyncDev
”OMG, this is cool.” - XHH
”Comparable to nothing, madnessMADNESSmadness is in a class of its own.” - TJackson

Screenshots

It Only Takes A Second by Allison James

0960_0200_ItchioHeader.png

Reach the exit before the bomb blasts off!

Information

System: Windows
Price: Free
Music: Joel Steudler
Fonts: PixelSplitter, Radioland

Play

Reviews

“Made my head feel a bit like a ping-pong ball being whacked back and forth after a while, but overall, I enjoyed the challenge.” - KniteBlargh
”I really like this game.” - Zack Banack
”It's fun and challenging.” - BitZero

Screenshots

The Hilarity of Murder by Allison James

0960_0200_ItchioHeader.png

Made 100% in Game Maker Lite. You are terminally ill with a disease which kills you if you don't find things funny. As luck would have it, you find killing things funny, and there are some hostile enemies after your blood. See how long you can survive.

Information

System: Windows
Price: Free
Music: TerraNation
Fonts: DIN Next

Play

Reviews

“This is an great game, it is just sad that it not have an lazer.” - NessXX
”Very nice game. Should definitely place in the competition.” - Zack Banack
“impressive graphics, but the bridges made it impossible to see stuff.” - Jan Willem Nijman

Screenshots

FKR2 by Allison James

0960_0200_ItchioHeader.png

The sequel to FKR is here! It’s now more psychedelic, more skilfully made and hopefully less boring than before. Use W, S and Enter to navigate menus, see the help file for more information. Play on BOSSFKR difficulty to get the most out of it!

Information

System: Windows
Price: Free
Music: Jankenpopp, Vasculoid
Fonts: ?

Play

Reviews

“Play it to dance to the music, be inspired by the artwork, and to wake yourself up in the morning. You probably won't spend more than a few minutes with it, but I don't think the creator intended you to.” - Mocha Man
“Wow, this game is interesting in a very good way. The music was absolutely amazing!!! I kinda didn't get it at first but you kinda gotta get used to it.” - Davdud101

Screenshots

Elemence AuX by Allison James

0960_0200_ItchioHeader.png

28 levels, as well as four different types of gameplay, which can be played in three different difficulties. Also a Master mode, which is the first seven levels with lots of difficulty, Awesome mode, a set of five levels of their own for anyone that wants more difficulty but different levels, a three-level offline multiplayer race mode, and more.

Information

System: Windows
Price: Free
Music: MIDI
Fonts: Tw Cen

Play

Screenshots

Gamanstake by Allison James

0960_0200_ItchioHeader.png

Gamanstake is a very long maze / exploration / adventure game made in 2006. Until Elemence later on, this was my “prized” game. You play as a dude called Gea Mastert (an anagram of “Age Matters”, don’t know why) who has been trapped in an evil set of killer mazes called The Gamanstake Mazes. He must go through trying to find the source of evil.

If you persevere the boringness of the gameplay it does actually contain a fair bit of variety. An aeroplane stage, a racing stage, a mix of maze and platforming levels, a few different areas and a storyline bulk it out a lot. This was my longest game in terms of unique gameplay for quite a while!

Information

System: Windows
Price: Free
Music: MIDI
Fonts: Old English, Arial, ?

Play

Reviews

“How did you create this, what black magic is this??” - Literally everyone I showed this to when I was 15

Screenshots