Jam Entry

Radslaughter by Allison James

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One hitman. One skateboard. Two pistols of a length that definitely isn't a result of overcompensation. Ten locations. Ten targets. Ten teddy-bears.

Slaughter them. Be rad. Radslaughter is a physics-based puzzle arcade game which gets difficult. Kill each of the targets without smashing your face open or being massively dismembered by razorblades. Find the secret teddy-bear in each level and complete them as fast as you can to get 5 stars (none of that 3 star crap here!)

Information

System: Windows
Price: Free
Music: Daniel Johnston, James Spanos
Fonts: Nexa Rust

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Reviews

“Really amazing game. Well done.” - Jupiter Hadley
”Fits the theme perfectly. Another great job, NAL!” - Scott the Idea Guy
“Perfect!” - Rebusmind
“Definitely the best game where i have powered a skateboard via gun propulsion.” - Zachaeus

Screenshots

Titan Tighten by Allison James

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Play as a massive titan stomping on cities and terrifying citi... oh no wait, you just broke down.

Control a stream of tiny Tighten robots navigating the Titan's body from its head to its feet, fixing up all its loose screws so it can go back to causing carnage - all the while, avoiding hazards and pitfalls.

Created in 48 hours for GMC Jam #16. Titan Tighten won.

Information

System: Windows
Price: Free
Music: High Scarlet
Fonts: OCR A

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Reviews

“Awesome platformer.“ - Mercerenies
“The physics were kind of funny and I died like a hundred times in the level with the little boxes.” - kepons
”Love the touches of art in the background and the music is well chosen.” - Dan Johnston
”So a hundred and something deaths later I completed the game.” - wikaman1
”Very good and fun concept. Everything seems in the right place.” - xNyo
”Neat little game” - HayManMarc
”Very stylish, very mean and very frustrating (in a good way I guess).” - The M
”I like it when a game tells a story through actions rather than words” - Otyugra
”Visuals and music are great.” - Robo
”Nice presentation!” - Greenblizzard
”And the award for most annoying platform engine goes to…” - RekNepZ
”You devil you.” - Rusty

Screenshots

Frankenfirearm by Allison James

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Build up your gun and vanquish enemies aplenty in the procedurally-generated dungeons of Frankenfirearm!

Made for GMC Jam 15. Frankenfirearm came 18th.

Information

System: Windows
Price: Free
Music: Savant
Fonts: DIN Schablonierschrift (DIN), Scream When You’re Ready to Die (Allison James)

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Reviews

“This game was pretty neat. It was made well and there were good upgrade options for the gun.” - TerraFriedSheep
”This is a proper effort and I think upgrading the gun can kinda be called building, and I certainly used it a lot.” - UK Duty Paid
”A really fun game.” - Mercerenies
”Good presentation and graphics” - Coolbot4k
”I probably played this an hour more than I should've.” - Nacho_chicken
”Quite old-school. Very pixelly. Very fast, no lag/slowdown!” - HayManMarc
”It was fun and kept me playing for a while.” - Feerple
”I played this way longer than expected” - Hippyman
”A nice retro like Doom\Wolfenstein-esque Fps” - Mr Magnus
”A cute lil game.” - Poizen
”I played the game for a good while, and fully upgraded almost all the stats.” - TheSnidr
”Let me say: I didn't like this at the beginning, but when monsters started spawning, I became more and more scared of opening doors, as they tend to pop out instantly. I once ran out of bullets and was scared to poop.” - GVmakesGames

Screenshots

Well Cut Lass by Allison James

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Shiver me timbers! You're a female pirate in a sea full of stereotypical males, and you're out to change that with your cutlass and your shotgun. Plunder their booty and feed them to the fishes in the abstract, ultra-violent Well Cut Lass!

This was an entry into GMC Jam #13; it came 18th.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Guilty Treasure)

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Reviews

“My PC could hardly survive because of shaders, pretty good game, though.“ - kepons
”That sure is one of the most interesting entries in this Jam.” - Alice
”Definitely stylish and unique as expected from NAL.” - Diptoman
”I loved the style of graphics, the minimal use of colors is quite appealing” - ThunkGames
”Pretty fun to play.” - 2Create
”Very different game that's well-polished” - The M
”The bastard child of Hotline Miami and QWOP” - Lune
”I didn't like the shader” - GVmakesGames
”It was okay but eventually, you die…” - Brano

Screenshots

Lab Wagon by Allison James

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Ride the Lab Wagon! Jump off to brutalise people for their money and find chests. Augment yourself and upgrade your arsenal to survive bigger threats and reap larger rewards. And upgrade the Lab Wagon's computer for automatic money harvesting.

You're a member of a startup illegal chemistry ring. Your laboratory is on a train, to continuously avoid arrest. Dual benefit - it means you can hop off at any time, kill some enemies and gather chemicals of greater and greater value, evolving your business and yourself into a kingpin of chemical goodness. Think Breaking Bad meets Minecraft/Terraria and Cookie Clicker in an action RPG platforming game.

Made for GMC Jam #12, in which it came in 2nd place.

Information

System: Windows
Price: Free
Music: Petriform
Fonts: Allison James (Kings of Kings Lynn)

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Reviews

“That's one awesome game! Graphics and audio were good. The gameplay was awesome, so much fun, although I found it a bit difficult. It gets easier, however, after some upgrades.“ - Overloaded
”I enjoyed this game very much.” - kepons
”This game is just too fun to not vote for.” - TheUltimate
”Okay. NAL's game is awesome.” - the ch8t
”You kept me hook on your game for a little more than a full hour... You kept me from testing other games during all that time.” - Catox
”Very well made game with a consistent simplistic artstyle!” - TheSnidr
”Seriously, I should really stop playing this game” - Roflstompz

Screenshots

Prisnhax (Free Version) by Allison James

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You're a black hat hacker who has discovered the fun in hacking open jail cells. Hack your way into 30 jail cells and unleash the criminal monsters within!

This was an entry into GMC Jam #11, where it placed 16th.

A paid HD upgrade of Prisnhax is out now!

Information

System: Windows
Price: Free
Music: Pida, Raam, Billy Green
Fonts: Allison James (Vermin Vibes 2 Soft)

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Reviews

“A very polished game! The game was fun, even though I have no idea how the color combination works (solved level 10 through trial and error). Level names were hilarious!“ - TheSnidr
“The music is fitting and neutral and the colors are pretty.“ - Lolligirl
”This is a solid game, with well-designed puzzles, and sometimes I can’t believe this made in 72 hours.” - Hiznopellagio
”It's very slick and professional, with a cool intro, storyline about hackers, and neat sounds and music.” - chance
“This game had a great level of polish and a fitting soundtrack.” - TerraFriedSheep
”Everything is presented well, and the levels are clever and challenging.” - MC
”Really clever puzzle design, at least whenever the colors start to get involved.” - Lune
”Love the look and feel here.” - Mercerenies
”If you like puzzle games this is one you should try out. The quality of this game for being made in just 3 days is unreal.” - Lemon Flavor
”The presentation is great and the puzzles are very puzzly. Superb.” - GameRoom
”Good game, nice graphics, good music.” - Nallebeorn
”Really cool puzzle game with awesome graphics.” - Boysano
”I liked this a lot. It feels very professionally handled. Masterpiece ^_^” - Catox
”Very nice game, and the music is awesome!” - RekNepZ

Screenshots

Hi Me Ro Me by Allison James

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Hi, Japan. A futuristic city where the lights are so bright they dazzle the blind. In comes Me Ro Me, a thrill-seeking Russian looking to scale Hi's tallest building, a winding tower with a tough electric security scanner constantly rotating around its cylindrical outside. Go high or go die.

This was an entry into GMC Jam #10, where it placed 6th.

The original dev log from the now-defunct GMC:

Saturday
1:01: Minute delay due to having to update topic! Aaargh! GO!
1:04: Things are happening! Magic is occurring!
1:11: Right. Ultra-basic platforming engine sorted. It's glitchy, but it works for now. I'll fix it later.
1:13: Time to tackle the problem head-on: how do I make my head-pictures turn into game-stuff? Couldn't do it when I made mMm, THIS TIME IT'S HAPPENING.
1:13: Also, I'm going with the name "Tojing Thunder" for now. Like the ring to it. But it'll probably change.
1:14: Goddammit I miss having Fireworks. Going to have to find something free, no time to get Fireworks back!
1:36: Holy Christ, I almost have it! This took me hours to fail to do before. Thank-you, experience.
1:49: Oh yes. Something to show after half an hour of semi-intense geometry. Player sprite may or may not be Google Images-ed for now. WIP Screenshot 1
1:55 It's looking nice but playing like a dog. However, I think I'll sleep and put some proper work into it tomorrow.
10:35 Resume!
11:24 Had to do a few updates to new laptop, but it's on again!
12:07 Got the engine up to a respectable enough level of functioning, so will do a video shortly!
12:43 Changed colouring of game - background is grey, centre tower is white. Threats will be yellow.
13:09 Added first threat - a mMm-like wall with one twist - it can kill you if you move too far around it now too!
13:10 Crappy internet in kitchen means video is taking a while, and is now outdated
13:21 Going to go outside for a bit and enjoy this rare Dundee sun Here's another screenie and the first video. WIP Screenshot 2 | WIP Video 1
14:49 Resuming after a bit of path cleaning around the house and sun enjoyment.
15:02 Now decided on the name "Hi Me Ro Me" for the game because in Katakana it looks like an angry person flipping the bird.
15:10 Added a little bit of HUD.
16:03 Been playing with art and music, here's a new video though! WIP Video 2
16:35 Played with the graphics a bit. New screenie!
16:46 Animation is a lot more fluid now. Added some extra graphical stuff again as well. Also toying with music, probably going to use something from the excellent Savant since his music is (stunningly) licensed under Creative Commons! Another video. I'm really happy with how this is coming along now. WIP Video 3
20:00 Nice Indian meal OH WAIT JAM
22:10 Caved, got Fireworks back. Made title logo and will be concepting some stuff.

Sunday
01:15 Getting a shade sleepy but I've begun layering the game better. It'll have five "levels", though transitions will be relatively seamless between them, and finishing the fifth will loop you back to the second with warped difficulty. The game's a highscore-em-up!
02:20 Did some of the main menu now. Added links to my website as well as to purchase the Savant album the music is from.
13:58 Have begun doing the other levels. Ladders implemented and level cards going in now.
15:01 Finished Level 2 and what will probably be the final main menu. Also got level cards done. This is close to finished. New video! WIP Video 4
18:53 GAME IS COMPLETE! Uploading new video, screenies and etc just as soon as I've also done loading screen and icons

Information

System: Windows
Price: Free
Music: Savant
Fonts: Impact, others

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Reviews

“The graphics and sound lived up to the expectation however the game play was a little clunky.“ - Dan Johnston
“A very cool twist (heh) on those endless running games. The way the level winds around the tower makes the game very forgiving if you miss a jump, and there’s some pretty cool stuff if you get far enough.“ - TheUltimate
”madnessMADNESSmadness with a slight twist, but just as fun.” - greep
“What an awesome arcade action game! Very nicely done!“ - HayManMarc
”Cool idea and original design!” - newkill
”A really fun and addictive game.” - mr magnus
”Felt very nice, and was pretty fun!” - RekNepZ
”Very unique platformer, I liked the graphics and and music a lot. Overall quite nice.” - Feerple
”The soundtrack is very good! Always "strange" concepts by NAL and the graphics (not the little man because I hate he) is OK.” - N-cubo
”Nice concept and graphics. I kept hitting the ceiling” - ChessMasterRiley
”A great game overall. Very innovative and professional looking” - chance
”Damn good. Nuf' said.” - Curio
”This is a great idea for a jump'n'run! You never die, just fall back to the last ledge.” - matthias_zarzecki
”The gameplay worked pretty well, even though it was a little jerky and annoying at times.” - Earthwalker
”Too much skill required for this game, I like games that don't require talent.” - Dangerous_Dave

Screenshots

Lyssandra and the Amplegores by Allison James

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A lab accident has caused an outburst of Amplegores, a mutated species consisting entirely of their own blood. You're Lyssandra, aka "Dog". Get in the GunCycle and manage the population!

The game contains 30 different weapons with defining characteristics, such as the ability to burn, drown, electrocute or poison foes. You can choose to play two gamemodes. Arcade Mode gives you a full clip of any of the guns at random - when you empty it, you get a new one at random. Or Challenge Mode sees how good you are with individual weapons by giving you infinite of that and 1-5 star target kill counts. There is also an Arsenal where you can read up short descriptions on each of the weapons you've encountered.

Music is by dtrx creations, sound effects are from multiple royalty-free sources. Everything else - all programming, graphics, font work, design etc is by me.

Lyssandra and the Amplegores was an entry into GMC Jam #9, where it came 6th.

Information

System: Windows
Price: Free
Music: Petriform (as dtrx creations)
Fonts: Allison James (Vermin Vibes Redux, Vermin Vibes 1989)

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Reviews

“It controlled well, looked great, and had so many guns... I don't really see any flaws in this game.“ - speedchuck
“This game had so much replay value for a jam.“ - Monstr Gaming
”Great music/graphics, and many interesting weapons.” - greep
”Love this game! Amazing that it was made in a single weekend! Awesome job!” - RekNepZ
”Very well polished, and a great entry.” - Feerple
”Gloriously violent, and deceptively simple looking.” - Oracizan
”Quite a fun shooter. I especially liked the diversity of guns in this game.” - imef
”Really good entry - nothing less expected from NAL.” - Diptoman
“Polished and fun action game. […] I liked the ample supply of firearms and all of the visual effects.” - Mr. RPG
”The intro was funny. Nice selection of guns.” - dadio
”The best use of Memes I have ever seen.” - Mr Magnus

Screenshots

Dynapogo by Allison James

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Created in around eight working hours. Blow up the word with your dynamite-equipped pogo stick, and go for the longest distance you can before dying at the hands of the disaster-struck, lava-flooded, due-for-distruction city of... uh... Dynaster.

When the sun turns orange, it's a new best survival distance! Thank-you for being QA for this game, you are in the credits with the best distance noted! (This was a workaround to the handicap of the jam being “No in-game text besides credits.)

Use your mouse to point the pogo stick where you want to bounce. Click to add up to three levels of explosive power (resets to 1 each time you bounce off something).

Dynapogo was entered into GMC Jam #8, where it came 5th.

Information

System: Windows
Price: Free
Music: Xstatik
Fonts: Allison James (Gnome Splinters, Notalot35)

Play

Reviews

“Dyyyynaaaapohgoh. Very difficult but fun, with an obvious hint of classic NAL zaniness.“ - Dan Johnston
“Dyna- po – go. Dyna- po – go. Dyna- po – go. Dyna- po – go. What I remember the most from this game is the word “Dyna- po – go”. Nice little game.“ - HayManMarc
”Very unique game! I didn't like it too much at first, but I just couldn't stop. Now I think I'm addicted. Great job!” - RekNepZ
”Great graphics, gameplay, everything! It is all great. Honestly it looks like you spent more than just 72 hours with this game.. It's that good! Bravo! This is actually one of the best Jam games I have had the pleasure of playing.” - Mr. RPG
”Very good entry! I really like physics-based games. This one is no exception. The game is hard to master, because it feels very unpredictable.” - Venomous
”"Dynapogo" doesn't get old, I like the use of physics and the sun in the background. I give it 4 out of 5 seizures” - StallionTG
”I can see this being a successful mobile title. It is a simple concept, and it is extremely polished.” - lukew23
”Ack, this is challenging. A very well-designed, addictive game.” - Mercerenies
”The physics were very well done. All those blocks flying around made the game kinda crazy when combined with the music and trippy graphics.” - TheUltimate
“Liked the way she worked around the text restrictions & still explained stuff.” - dadio
”Very cool game.” - holgersson1988
”Very stylistic.” - GameRoom
”Interesting concept for a game” - mads2194
”Pogosticks + dynamite sticks... how more creative can ya get. Hey, who knows... this may be the transportation of the future.” - Hgameguy
”Funny and absurd little game!” - TheSnidr
”Were the spikes on the side really necessary?” - Dangerous_Dave

Screenshots

Aardvark Cwm by Allison James

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Take Nergar the Icelandic Aardvark through the Welsh valleys, solving people’s problems.

This was an entry into GMC Jam #6, where it came joint last. I did, however, win Best Devlog. Since the GameMaker Community that #6 was held on is gone as of December 2019, here it is for your benefit:

Saturday
01:08 Started game!
01:25 Wondered if maybe I should sleep before continuing...
01:32 Still wondering. Still drawing things.
01:52 Title screen made. Bed heavily required.
01:59 I'm going to wake up and wonder what the hell I was thinking. I'll roll with it anyway.
02:00 1/72 hours elapsed. Sleeeeeeeeeeeeeep nowwwwww
05:00 (approx) Dreamt about turtles
11:00 Woke up
11:30 Started font for game
12:00 Skype call with parents. 80 minutes long!
14:00 Finished the font
14:28 Basic dialogue popups made for game. See new screenshot!
14:32 Listened to El Chombo: Chacarron. Inspirational
14:35 Now ELO: Mr Blue Sky. That synth bit should be the whole song, screw the singing
14:51 First mission complete. Dadio makes a cameo
14:59 Added cameo from '90s Britcom "Bottom"
15:38 Proper actual mission system in
15:40 Achievement system in. Just Ctrl-C+Ved the mission system
15:53 Hot policewoman added
15:59 Mission 2 added. The bush has eyes for a reason.
16:32 Some achievements added. Pretty arbitrary stuff
16:52 Game now contains a third mission. It centres around an aardvark in a bikini
17:02 Added the fifth achievement.
17:04 Went into the living room to intimidate Nocturne with my game's content so far
17:09 BBQ-flavour Llama Baked Bites. Tasty
20:40 Found some lovely background music by band Snack Hour on Soundclick
20:59 Finished! Six missions, 10 achievements. Also has speedrun tracking

Information

System: Windows
Price: Free
Music: Snack Hour
Fonts: Allison James (Aardvark Cwm Type)

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Reviews

“Strangely addicting game, I liked it.“ - CaptainLepidus
”The funny awesome one” - TheUltimate
”This was actually fairly entertaining. A lot of the humour is pretty ridiculous though, and much of it I just don't get.” - fyaopo
”This one is great if you're looking for a good laugh.” - brighteyes
“The text seems to be filled with British inside jokes that don't make any sense to someone like me.“ - RekNepZ
“I really am not sure how I got some of the achievements, but I got them.” - Follomania
”Figured I'd get this one out of the way first since it looked a bit offensive.” - Spydog
”I ended up just walking around apparently solving problems that I didn't know I had.” - Rusty
”The game was funny, vulgar, self-referential, oddly drawn, and reeking of low effort.” - speedchuck
”You're a terrible person. I am too, so I had a couple of chuckles.” - Zeddy
”*reads warning* "Oh it can't be THAT offensive..." *plays game for a minute* "..." *chucks truckload of bricks at NAL*” - 11clock

Screenshots

Hallucinogun by Allison James

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Corrupted by a facade of health, wealth and society, you are out to assassinate the figments of your imagination! You are a victim of Hallucinogun: you’re hallucinating, and you have a gun!

Yes, that’s the best pun I could come up with! Deal with it!

Hallucinogun was an entry into GMC Jam #5, where it placed 28th.

Information

System: Windows
Price: Free
Music: DJ Ben MC
Fonts: Allison James (Metal Arhythmetic)

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Reviews

“really nice abstract graphics” - Rusty
”The graphics and music were nice, and the game itself was pretty fun!” - RekNepZ
”This is a good game , i like the silly graphics :)” - Ahmed Elyamani
”I don't know what the point of the game was, really.” - HayManMarc

Screenshots

Ne Touchez Pas 4 by Allison James

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Ne Touchez Pas IV, my entry into YoYo Games Competition 05 (no, I'm not particularly in it to win it, I just like entering this stuff ) is a game which builds off NTP3 in the pursuit of improvement.

All of the levels are the same, probably not a massively popular decision, but I'm trying to bring in improvements in other areas to make up for that.

For those unfamiliar with NTP, it is a game which compiles many variants of don't-touch-the-walls games (including two from my past - Rockit and NAL's Jet Pod).

There are 50 levels, playable with six separate characters:

Bird will be familiar to anyone that's played Messhof's Flywrench or any of the previous NTP games. New to NTP4, Bird has an autoflap button as well as a manual flap. Left/Right make the bird strafe, Z is for manual flap and Up for autoflap. Down can be used for the level start if you want to start with a freefall, not an upwards movement.
Jetpod is the only character unaltered from NTP3. It's basically a slower, easier version of the bird with smooth upward thrusting and strafing.
Missile is a redesigned version of NTP3's "Rockit". Since mouse controls are disallowed from Competition 05 entries I had to alter the controls. The D-pad now makes the missile hurtle in whichever direction is pressed. It's at one set speed and is unaffected by gravity.
Spaceman has been changed from NTP3 significantly. He's still unaffected by gravity and friction, but now the entire screen rotates as he does and you have to keep control of him and track of the level as it turns before you. Pretty good at inducing dizziness.
Vehicle, first of two new characters, is a small, speedy car in which you use up to accelerate, down to decelerate/reverse and left/right to turn. This is a fairly easy one to do since you can be patient with it and it's nippy and agile enough to get through the tightest of gaps.
Square is named to reflect its simplicity. Direction keys simply move it in whichever direction is pressed. It stops instantly when you let go. It's fairly slow (though holding Z will double its speed), but small enough to get through super-tight gaps. Designed to be similar to World's Hardest Game, though is much easier.

The menu system has been redesigned also. It's incomplete (if you play the build you can only access The Grid and Quit Game on the main menu) but getting there. What exists is pretty much fully functional. Controls for the menus are given so I needn't go in-depth into them.

Information

System: Windows
Price: Free
Music: Kita Khyber
Fonts: Bebas

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Reviews

“Fun, fun, fun, and more fun is all I can say.” - BitZero
”SO AWESOME!” - Blobman72
”Excellent game play, non-repetitive music, fun problems to solve and replayable thanks to all the different characters. Top marks.” - Philip Gamble
“Playing with the missile is like the most intense game of snake ever created O_o” - SumYungGai
”Add some antialias or at least a option for it. It would improve the visuals a lot.” - YellowAfterlife (I’m sorry YAL, I never did)

Screenshots

SohoPogoHo by Allison James

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SohoPogoHo, my creation for the Game Jolt jam, is a game in which you play as a pogo stick-wielding prostitute bringing her unique services to the world.

The game is primarily mouse-controlled, with the cursor deciding the direction in which she pogos, and the left and right mouse buttons controlling the bounce intensity. Get to the man at the end of each level to finish it.

The game is fairly difficult, but can be taken both slowly or quickly (slowly's advisable to start with).

Includes two trophies, for completing all ten rooms and for earning $50,000.

Information

System: Windows
Price: Free
Music: None
Fonts: 04b_03b

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Reviews

“I really really like this one” - HarteStulle
”I like this game, but it's very buggy. Buggy as all hell.” - MJDJ
”It's a really original and fun game, with a cool art style.” - Manuel Magalhães
”I work in Soho, and I've not seen any hoes yet!” - Ashley Gwinnell

Screenshots

10x2 by Allison James

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This is an extremely simple arcade game made in a friendly competition between a few friends to make a game in 10 minutes.

None of us had finished, so the deadline was extended by another 10 minutes. I won by default, and my entry, 10, became 10x2.

Information

System: Windows
Price: Free
Music: None
Fonts: Arial Black

Play

Reviews

Nowza

Screenshots

FKR4 by Allison James

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The rogue is the game, and you are the victim.

Didn't understand the first three FKR games? Good luck with this one. I've deliberately made it confusing, even bullying, in an attempt to think outside the Contest 4 box and, instead of featuring a rogue in the game, making the game the rogue.

So, yeah. If you really don't understand it, try FKR2 or 3. They may or may not guide you in the right direction.

For all you collectors, there's a trophy for getting to 150,000 points. It's possible, I've done it. Push H on the menu if you've achieved it to submit your details and get it.

FKR4 is unsuitable for people that suffer from or have a history of epilepsy. I cannot be held responsible for any negative effects, major or minor, occurred from playing this game. If in any doubt... don't play it. Simple.

Information

System: Windows
Price: Free
Music: Subbass
Fonts: Mini-System

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Reviews

“Gosh, it's SO hard to determine whether I can love this for what it is or hate it for what it is. And that's largely the point.” - rotten_tater
”Has anyone seen my eyes lately? I can't seem to find them.” - WITS
”Weird, yet cool, yet hard, yet confusing, yet fun... O_O” - zackb
”Good god, NAL, good god…” - RedChu

Screenshots

madnessMADNESSmadness by Allison James

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Escape the wall, in a bizarre, circular world where the path comes at you through 360 degrees and disappears underneath. Survive as long as you can. Includes online highscores. Made for Game Jolt Minimal Contest.

Information

System: Windows
Price: Free
Music: Covox
Fonts: Will Robinson

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Reviews

“Very awesome game!” - IndieSyncDev
”OMG, this is cool.” - XHH
”Comparable to nothing, madnessMADNESSmadness is in a class of its own.” - TJackson

Screenshots

ExecutioNAL by Allison James

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Made as a parody of 2Dcube's psychology-em-up game Execution, for a parody contest.

In ExecutioNAL, you have a decision to make. A certain, perfect living male is tied up. Will you shoot him, or will you hit escape? Whichever you decide, you get more than one decision. No "if you shoot, that's it".

Choose wisely or don't.

Information

System: Windows
Price: Free
Music: None
Fonts: Cervo
Original IP: Jesse Venbrux

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Reviews

“That was not a smart plan for sure.” - YellowAfterlife

Screenshots

Infidels by Allison James

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3D third person arcade shooter set in a wrestling ring. It's 2071, a year when being Ginger is a religion. Anti-Gingers are trying to kill you by any means. It's up to you to fend them off. Includes online highscores and more effort than I've put into a complete game in a long time.

Created for the GameJolt Shocking competition (the link - you use electroguns as your weapon to shock the enemies).

Information

System: Windows
Price: Free
Music: DBS Artcore
Fonts: Kimberley

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Reviews

“Yay for trippy NAL games!” - KniteBlargh
“I like the menu and story, but other then that the gameplay was rather boring.” - Jan Willem Nijman

Screenshots