Flash

GMB, Flash, Talast, Commercialism? by Allison James

A few different things to talk about in this blog entry, methinks. I'll go through them in title order.

I applied for a position reviewing games on the popular Game Maker Blog yesterday. Was surprised to be accepted about 20 minutes after applying! Anyway, I posted my first review and the comments seem to be positive about it, so I'll continue reviewing games for it. You can check out the review, which is of Elmernite's Rosetta Stone, here.

I've started learning Flash. I have a copy of Macromedia Flash 8 (have had it for ages) so figured it may as well go to use. Part of my reason for wanting to learn flash is the playing figures on popular flash site, Kongregate. Loads of games on it top 100,000. Some have even passed 1,000,000. They offer ad sharing on their games too. While not massive, a game with 100,000 plays, with Kongregate's 35% shared ad revenue, would earn about $200. Not too shabby. It'll be a while, of course, before I make anything worth 100,000 plays in the program, but hell, may as well learn now.

Talast is going spiffingly. Unknown Gamer recently moved it to its own server, meaning we (he) can now add plugins and stuff to it. There's a fair amount of reviews on it now, too.

Commercialism. Hm. J. Rhodes (of Roket-Games) recently asked if I'd like to make something commercial. If I did, and made it Roket-Games exclusive, I'd get $20 from the get-go and 80% of the cost of the game per sale. Therefore, I'm planning on making Innoquous 4. I wouldn't publicise this information due to tempting fate, but I did it with Innoquous 3 and it actually managed to work. Here's some planned stuff on it:

  • 40 new levels, with the 60 from I1-3. All 100 playable in all three modes from I3, as well as some undetermined new ones

  • Level editor, integrated into Roket-Games for easy uploading and downloading of levels

  • Speedruns of the whole game, possibly of the levels from each individual Innoquous, and individual fastest times for each level in Standard mode

  • Extra in-game items to keep it fresh. This may possibly include things I tried for I3 but couldn't get to work, like moving platforms. New items may be included in older levels too

  • Graphics overhaul. I3's weakest point was its graphics. Colour is definitely still in, but I may ditch the "outline disappears when ball is on floor" thing altogether

There may be more (or less) if I do pull this game off. Oh, one thing on it - it will probably cost $5 or £3 to start with, if all of the points above make it into the game. I'd consider that reasonable, taking into account the amount of work I want to put into it. If you have any suggestions on other additions, think the price should be adjusted, or think I should go with something else for commercialdom instead, feel free to comment. I take all comments into account.

Anyway, that's all for this blog. Fair amount covered - guess that makes up for the reduction in quantity. See y'all later!