Arcade

Infidels by Allison James

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3D third person arcade shooter set in a wrestling ring. It's 2071, a year when being Ginger is a religion. Anti-Gingers are trying to kill you by any means. It's up to you to fend them off. Includes online highscores and more effort than I've put into a complete game in a long time.

Created for the GameJolt Shocking competition (the link - you use electroguns as your weapon to shock the enemies).

Information

System: Windows
Price: Free
Music: DBS Artcore
Fonts: Kimberley

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Reviews

“Yay for trippy NAL games!” - KniteBlargh
“I like the menu and story, but other then that the gameplay was rather boring.” - Jan Willem Nijman

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MINDSCREW by Allison James

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UNSUITABLE FOR EPILEPSY SUFFERERS/PHOTOSENSITIVE PEOPLE. Arcade shooter.

Help your native planet, BRAINLOVE, survive numerous waves of enemy attack. Enemies shoot you, fly into you, and even hurt your eyeballs to try to take you down. Still, a planet and blindness is better than no planet, right?

Information

System: Windows
Price: Free
Music: Jankenpopp
Fonts: Accidental Presidency

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Reviews

“nice game, visuals are great. Really like the day/night concept” - Retsamuga
”Great idea. Trippy colors. I've had 3 seizures already.” - Aleksandr

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Ne Touchez Pas 3 by Allison James

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Ne Touchez Pas 3 is a large third games in the NTP series, in which you must mavigate your way through a series of levels increasing in difficulty (they start fairly easily but become very, very difficult as you progress). As well as being a sequel to NTP1/2, it's also a sequel to NAL's Jet Pod and Rockit. In the game, you can choose one of four ways to play - the Bird, the Jet Pod, Rockit, and a spaceman (let's call them NAL).

There are 50 levels in Ne Touchez Pas 3. I have thoroughly tested the game and modified aspects for certain characters to ensure that every level is possible with every character. The game allows you to play any level at any time, so you can skip levels if you get stuck or revisit them at will. It will also record levels you've completed and give you an overall percentage of completion (to give you an idea of the difficulty of the final levels, the highest recorded percentage achieved is 99%).

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Ambient

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Reviews

“One of your most successful projects. Minimalistic, well made, polished and enjoyable.” - scoz
”Great game that I spent a lot of time playing.” - brxtr
”You did a great job with this!” - KniteBlargh

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FKR3 by Allison James

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The psychedelic sequel to a psychedelic swing-em-up! You play as a virus (not a real one, don’t worry) who must fend off antiviruses with a cluster of orbiting trojans. Plenty of improvements all around. Two more enemies, raising the total to six, and the game progresses quicker so more people will see them. As you progress, the game’s tint changes colour, from white to black to maroon to navy blue and ending on a weird mess of colours. I also learnt a new item for the game – writing with a font made from a sprite.

Information

System: Windows
Price: Free
Music: Tendamix, The Prodigital
Fonts: Florencesans

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Reviews

Everyone thought FKR2 was better

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Ne Touchez Pas 2 by Allison James

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The even more difficult sequel to the difficult “Ne Touchez Pas!”. Starts off easier, though, so is more accessible to newbies.

Flap your bird through increasingly difficult levels. And you see those walls surrounding you? Yeah, do not touch!

Information

System: Windows
Price: Free
Music: Kevin MacLeod, Peacemaker, Steven Freedom
Fonts: Allison James (Notalot25), Inked God

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EverScrollingHue by Allison James

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Bizarre game that most will see as eye candy, but is actually a not-bad arcade bullet-hell shooter. An enemy floats around shooting in as many directions as the wave number. You use your stream of bullets to take his down while killing him and protecting yourself. Kill the enemy and he becomes stronger (and you get more points). Keep going until you run out of health, which is shown in large for a second or so when you get shot. Points at top. Controls shown in-game. And, of course, all displayed in lovely sprays of colour (where it gets its name - the hue of all the in-game stuff is constantly changing).

Information

System: Windows
Price: Free
Music: Allison James
Fonts: Hooked Up 101

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Ne Touchez Pas by Allison James

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Difficult game! Don’t complain too much because it’s too difficult – that’s on purpose!

After creating NAL’s Jet Pod, I had an urge to create a similar game, but much harder. This is it. 16 levels, in a glorious two-colour palette, in which you play a bird who must flap his way out, avoiding the walls.

Gameplay is inspired by Messhof’s excellent “Flywrench”.

Information

System: Windows
Price: Free
Music: Kevin MacLeod
Fonts: ?

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FKR2 by Allison James

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The sequel to FKR is here! It’s now more psychedelic, more skilfully made and hopefully less boring than before. Use W, S and Enter to navigate menus, see the help file for more information. Play on BOSSFKR difficulty to get the most out of it!

Information

System: Windows
Price: Free
Music: Jankenpopp, Vasculoid
Fonts: ?

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Reviews

“Play it to dance to the music, be inspired by the artwork, and to wake yourself up in the morning. You probably won't spend more than a few minutes with it, but I don't think the creator intended you to.” - Mocha Man
“Wow, this game is interesting in a very good way. The music was absolutely amazing!!! I kinda didn't get it at first but you kinda gotta get used to it.” - Davdud101

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BITTAPOPT by Allison James

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Back in Time To Annihilate People of Past Times. Also known as B.I.T.T.A.P.O.P.T. Your mate just shoved you through a portal – you’re now in an area with some very angry natives. Yay for shooting them in the head! Three types of enemy that come in as your score increases.

Information

System: Windows
Price: Free
Music: Orxata Sound System (Original), Joel Steudler (NAL Is Alive Version)
Fonts: Go Long

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Zyousbox by Allison James

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Farting about in an unknown place with maximum security is bound to get you killed, right? Right.

Shoot down waves of mysterious security droids, avoid the flame of floorness and survive as long as you can in Zyousbox before you inevitably die.

Information

System: Windows
Price: Free
Music: Hiryu
Fonts: Roadway

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Mingitilla by Allison James

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You are a sphere in the Mingitilla Arena. Enemies constantly float up from underneath, attach themselves to you and try to attack.

Shoot them! Live as long as you can.

Please note: the Original version of the game is not recommended for people with photosensitivity due to my baffling 2008 decision to make the main menu flash intensely. The NAL Is Alive version (as well as being high resolution anyway) is far friendlier.

Information

System: Windows
Price: Free
Music: Grave Beholders (Original), Joel Steudler (NAL Is Alive Version)
Fonts: Eurostile

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Rockit by Allison James

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A young chap has stumbled upon a box containing a number of nuclear warheads. Guide your rocket through a series of tunnels under varying environments with the end aim of blowing up the hated, noise-polluting Rockit Music Festival.

Information

System: Windows
Price: Free
Music: ?
Fonts: GamecubeN

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Reviews

“I like it. quick, fun, and simple :)” - Alex Ramallo
”Fun stuff. Nice music, and cool aesthetics.” - Blue

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Japanese Infomercial by Allison James

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This very old game from making Japan of! 2007-san!

We make buy product for washing of dishes in household of speaking-English countries, promote game so fat teenagers enjoy informative commercial! Then happy teens enjoy washing dishes and mothers watching more Japanese quiz shows yes!

Manolo Camp making music! You like!

Free promote game, you like so much you buy bulk of product for household goods and we not go bankrupt!

Information

System: Windows
Price: Free
Music: Manolo Camp (Original)
Fonts: Gang of Three

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Reviews

“Hahahaha” - Bugaham Games

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Fustercluck by Allison James

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Fustercluck (a spoonerism of a nice little word, also the name of the track used in the game) is an arcade game released towards the end of 2007 that was my first proper foray into GameMaker Language over Drag ‘n’ Drop. Maybe 50% of the game was written in code rather than done with D&D.

The game features an “overheat” mechanic on the on-rails gun, colour generation, custom highscore saving, and actually quite a few concepts that were new to this game and featured prominently in my future ones.

Information

System: Windows
Price: Free
Music: Fugue State
Fonts: Invasion2000

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Cutting Run by Allison James

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Cutting Run! uses an original control method to make its jump/duck/shoot action more interesting. To jump, you have to move your mouse up. To duck, you move it down. To shoot, you move it right. There is one level, in which you must dodge crates for as long as possible. Some cannot be dodged and must be shot through. Your final score is the number of seconds you survived between the game start and losing three lives.

Information

System: Windows
Price: Free
Music: MIDI
Fonts: Modern

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Supermoves by Allison James

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Your planet is getting attacked from both ends! Keep down the waves of enemy ships on both sides of the planet before they bring it to extinction.

Supermoves is a simple game to play that was designed to be played on my sixth form interactive whiteboard of the time. Worked quite nicely, although tiring!

Information

System: Windows
Price: Free
Music: MIDI
Fonts: ?

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Screenshots