Gaming

My Top 30 Games of All Time / 2021 by Allison James

Adjusted for 2021, this is my top 30 games of all time. The only rule is: one game per franchise. (Where necessary I will also list other games from entry franchises that are important to me.)

Spiritual. PlayStation Home

Is it cheating a little bit? Sure. Originally this was 30th, but it was not a game. But I have such fond memories of PlayStation Home, and (perhaps against most people’s perception) is one of the most important things I ever played. I got my legal name from PlayStation Home, spent hundreds of hours with old and new friends on it, and got to explore so many video game locations in such a unique way that I’ll remember PlayStation Home forever.

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30. Far Cry 5

A series that was mostly entertaining to me had its peak with its latest major entry so far, Far Cry 5. I loved the new aesthetic, the incredible pause music, the ability to finally play as a woman, and the memorability of all four major antagonists.

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29. Crash Team Racing

I’ve always had an appreciation for the Crash Bandicoot series, but never got on with their difficulty. To date I’ve only managed to complete three of them - Crash 3, CTR, and with great pain (and owing to the infinite lives), Crash 4. Crash Team Racing definitely takes it for the series as a whole thanks to its accessibility, nostalgia, and how fun the original remains even in the wake of the also-excellent Nitro Fuelled.

28. Uncharted 4

In the future, I think Uncharted 4 is the game most likely to be knocked off my favourites list by something else. A phenomenal ender (nb. I’ve not played Lost Legacy) to a trilogy that helped define the PlayStation 3, and a breathtaking showcase of what PS4 could do with a lot of fun set pieces that was broadly made fantastically.

27. Hogs of War

Hogs of War is my favourite Worms game. There’s just something about it - it’s not flawless, but the roamable worlds, the pick-up-and-play that ensures I can play it with friends even after 10 years of not doing so, and perhaps most importantly, the impeccable voiceover work from Rik Mayall, one of my favourite human beings.

26. Burnout Paradise

I wanted to put this a lot higher. The reason I didn’t? When only choosing one game per franchise, Burnout suffers - I have always kept copies of Paradise AND Revenge around. They’re a total power couple, offering everything that the entire Burnout franchise ever excelled at between them. So sure, special note to Burnout Revenge, but the place goes to the one I probably played a little more, Paradise.

25. Crazy Taxi

Ya ya ya ya ya! I’ve not got a lot of pure nostalgia spots on this list - as games get bigger and better, they tend to override my favour. But nothing has ever beaten the feel of a 10 minute session of Crazy Taxi every now and then, it’s a timeless experience even 23 years after its original release. Just have to make sure I play the version with the Offspring and Bad Religion soundtrack.

24. Pokémon Shield

Some what of another victim of “one game per franchise”. Pokémon Shield is not the most important instalment of one of my most important-definining game series. It’s not the one that was the best at the time. But, for me, it’s the best one now. It’s the one I’d pick up for a 2021 session of Pokémon. It’s the closest to my dream Pokémon game - big explorable expanses with hundreds of monsters to catch and breed for hours.

Special credit goes to: Pokémon Yellow for being my first; Pokémon Silver for being my second; Pokémon Gold for being the one I got in France and completed anyway; Pokémon TCG (GameBoy) for the immesne soundtrack; Pokémon Pinball for being superb for pick-up-and-play; Pokémon Snap for being a monstrously playable videogame even to this day (the sequel’s great too); Pokémon Ranger for nearly knackering my DS; Pokémon Black for being my reintroduction to the series; Pokémon Omega Ruby for housing the birth of my love of shiny hunting; and Pokémon SoulSilver for Voltorb Flip.

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23. WarioWare! Touched

I was torn between this and the GBA original, but I think Touched got the longer playtime for me. I still have my original DS copy, completed and played up to the eyeballs. What a perfect, perfect portable experience those first two games were - WarioWare just didn’t quite have the same magic in the GameCube console version, and newer versions have tended to be a little messed up by their gimmicks. Gold was a bit of a return to form, but playing so many of the old games with such a mix of gimmicks all at once made it pretty incohesive. Fingers crossed for the Switch WarioWare coming out this year.

22. Mashed: Fully Loaded

This is my favourite multiplayer game of all time; I couldn’t exclude Mashed. A stunning little title, expanding on the ideas of the Micro Machines games with a little shade of realism, Mashed is instantly pick-up-able and yet so, so competitive to play that you constantly feel like you’re developing new tactics. I wish the game wasn’t so hard to play these days - the PC version on Steam lacks the bells and whistles of Fully Loaded and takes a bit of poking to play in high resolutions, while console versions are stuck on PS2. And the pseudo-sequel, Wrecked: Revenge Revisited, was broadly a bit of a downgrade.

21. Grand Theft Auto IV

Grand Theft Auto, for a time, was my favourite franchise. It’s still stunning - it’s just that my priorities have changed, and the gritty “everyone is awful” atmosphere every GTA either side of Vice City isn’t so much my thing any more. Furthermore, while the most influential GTA for me is III, my favourite setting is Vice City, and the best at the time was San Andreas, I find the entire PS2 GTA anthology in modern times is almost unplayable thanks to frustrating difficulty spikes. IV is the best balance of the old and the new for me - I can still play it, I still get the feeling from it I used to, and thanks in no small part to the two major DLC packs it got, it’s a stellar all-rounder.

Special credit to GTAV, but IV takes it for soundtrack, story and DLC reasons, as well as filesize annoyances. I can’t often find enough interest in playing GTAV to install 100GB+ of hefty game including online gumpf I don’t care about, whereas GTAIV is a fraction of that. Also special credit to GTA 1 and 2, which introduced me to the series, although didn’t compel me in quite the same way (the immersion of the 3D world was what really brought me into the series).

20. Deus Ex: Mankind Divided

Deus Ex is one of those series I got into late. Completely missing the first wave of instalments, my introduction to the series was 2012’s Human Revolution. That was a fantastic game which I can no longer play because of how unconventional its controls are - iron-sights on L3 will never not break my brain.

Mankind Divided rectified these issues while providing an equally compelling experience, with wonderful semi-open areas I can while away hours in cracking open every door and safe, hoovering up little slices of lore and scavenging. It seems like Mankind Divided may (against the original intention) have been the swansong for Deus Ex, which is heart-wrenching if true - there was so much more for this series to give, and to see Mankind Divided these days sell for so little when it’s given me so many hours of enjoyment is a shame.

19. Psychonauts

Once, in the late 2000s, a contender for my favourite game of all time, Psychonauts has significantly dropped these days but is still very firmly and deservingly in my top 30. A fiercely memorable, breathtaking platformer, let down a little by a couple of shaky levels and an infuriating difficulty spike with an annoying point of no return that makes finishing the game the low point of it. Still, that cannot take away fully from its highlights, the highest being the Milkman Conspiracy, which is probably still my all-time favourite level in a game.

18. Portal 2

Portal 2 is a rare case of a game I felt nostalgic towards days after first finishing it. It’s the expansion and improbable perfection of the formula the first Portal already knocked out of the park. New characters that match GLaDoS on sinister comedy, an array of settings and new mechanics that keep such a basic core idea remarkably fresh, and even an entirely separate equal-length two-player campaign with its own story and characters. One of the greatest puzzle games of all time.

17. Spyro: Reignited Trilogy

If you consider this cheating, replace it with just Spyro: Year of the Dragon. But all three are a joy to play in Reignited, with its beautiful enhanced graphics, superior controls and consistency (I rarely touched the original Spyro game in the PS1 era because I found his voice and the different SFX strange, having been introduced to the series with 2 and 3). It also takes the edge off a couple of the difficulty spikes, notably the bit in Spyro 2 where you’re catching crystals against Hunter and the awful mole escort mission in Spyro 3. There’s still one brutal bit - Agent 9’s on-rails western shooting gallery - but one side area in one mission of one game does not sour a stunning trilogy of games that were my first true gaming loves.

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16. The Legend of Zelda: Breath of the Wild

Ooooh I wanted to put this in a higher spot. So much. My favourite system of all time is now the Nintendo Switch - for my money, it already has a mix of the most diverse, modern-era and retro library any console can legally provide. And Breath of the Wild was my introduction to that. I’ve only played it in one period - the month of March 2017 following the console and the game’s release - in which time I spent 200 hours immersed in the world of Hyrule, enamoured with the game as a whole.

It’s a game so strong that it dethroned Minish Cap from its original safe spot in my favourites. It’s so strong that it knocked Skyrim out of contention. The only reason it’s not higher? I don’t know if I ever want to play it again - that first run through was a breath-taking voyage of discovery, and despite being four and a half years removed from it, I still remember it like it was yesterday.

15. Tony Hawk’s Underground 2

This and #13 can be considered joint placements because I can’t separate my two skating babies. The arcadier of the two series, Tony Hawk’s has been with me since I first owned a PlayStation in 1999 and it came with a demo disc that included a demo of Tony Hawk’s Skateboarding. I followed the series near-religiously from then until the dark Robomodo days, and find it extremely difficult to pick a favourite from the series with all these contenders:

  • Tony Hawk’s Pro Skater 2 is nostalgic for being the first full Tony Hawk’s game I owned, but nowadays is pretty stiff to play and lacks many core moves like reverts

  • Tony Hawk’s Pro Skater 3 was my second-ever PS3 game and is much more playable but again lacks a lot of the newer move pool

  • Tony Hawk’s Pro Skater 4 is the earliest game that contains a move pool where I don’t miss any newer moves too much (spine transfers baby!) and was the first to ditch classic mode, but has some very iffy missions and the levels aren’t the best selection of the series

  • Tony Hawk’s Underground contains the best story and the best levels, let down by awful often-mandatory driving and non-skating missions and difficulty spikes towards the end

  • Tony Hawk’s Underground 2 basically perfects the move pool at the cost of the compelling story that only THUG1 really tried, although I do have a lot of nostalgia for Jackass so it works for me at least a little

  • Tony Hawk’s American Wasteland has the “ultimate” move pool and I’ve always loved one big open world even when it’s reasonably compromised, and there’s even BMXing that is remarkably fun, but it’s very bloated and the story is weirdly easy and short

  • Tony Hawk’s Project 8 (PS3) is the most explorable single area of the series and was one of my first PS3 games, but the humour swings and misses more than any previous entry and a lot of the THAW additions were carved out

  • and Tony Hawk’s Pro Skater 1+2, which was an incredible return to form, is beautiful, expansive, replayable, and also is limited to classic mode, which hurts it for me - I always preferred the singular goal format introduced by THPS4

Tony Hawk’s Underground 2 takes it in the end - just by an inch. It’s the finest balance of what I love about the series.

14. Skate 3

As stated above, this and THUG2 are equals - and so are Skate 3 and Skate 2. I’m giving the spot to 3 purely because it feels like 3 takes a lot of abuse compared to 2, and I’m calling it now - bs, Skate 3 is a phenomenal entry.

More of a sim series, Skate started off shaky (literally - the camera in the original game is nauseating) but you could toggle to a more normal one in Skate 2 and by Skate 3 the better camera was straight-up default. And the games are just superb - a wonderful move set to get to grips with, fabulous expansive open worlds (one large location in 2, three still-formidable separate areas in 3), and to boot, a lot of fun features that make Skate 2 and 3, for me, two of the best games you can have for on-the-side distraction and aimless relaxing time-killing. The only thing I never liked were ANY of the actual missions - the games are strictly sandboxes for me.

13. The Witness

My favourite indie game of all time, my second favourite puzzle game of all time, and one of my favourite “let’s just be in a world and do what we want because it’s directionless” games goes to The Witness. I’m actively jealous at how simple the premise is and yet how much utility it has across this entire game - it’s used in so many ways throughout The Witness that your brain starts melting.

What I really love about The Witness is how deep it goes - not in terms of the (slightly pretentious) readings of classic quotes, but by just how much the game has to offer if you’re willing to dig. You can complete like half of the towers and waltz over to the exit and reach an ending, sure, but the harder you look, the more the game gives you. This digging kind of culminates in a sequence known as “The Challenge” which puts you through a procedurally-generated stress-inducing gauntlet from hell complete with that part of the Peer Gynt Suite that I burst into tears before I completed it.

But I did complete it. And I will never do it again.

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12. Hitman III

Taboo fact of the day to any Hitman fans: Absolution was my entry point into the series. Less taboo fact: okay yeah after I’d played Hitman (2016) and seen how the more open formula fared, I’d never go back to Absolution.

The World of Assassination trilogy of Hitman that ended with this year’s Hitman III was a trio of stunners, ticking the majority of my boxes - “here are expansive places”, “most of the doors are openable”, “there is no time sensitivity, spend hours exploring and collecting if you want idk” and “yeah sure kill literally every NPC in the map if you want to, I don’t care”.

And what a trilogy, with so many level, story, and dynamic high points. The first time I killed everyone in Marrakesh. Hiding in a cupboard in The Isle of Sgail and eliminating the level’s entire security staff one unlucky entrant at a time. The first time seeing the beautiful underground nightclub in Berlin as one of my first PS5 experiences. All three games had levels I’d never want to be without - for any other such strong trilogy, the three games would have been fighting for my favourite. But with this series, you can import the entire level pool and story from 1 and 2 into III, so III wins by default - it’s the third game, and all three games, at the same time. And by the end of it all, it’s probably the biggest single tied experience on this list.

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11. Ape Escape 3

Hitman III nearly knocked this out of my top 10, but… it couldn’t. Ape Escape 3, the pinnacle of the main trilogy of Ape Escape games (and all three games are 9+/10 for me), is one of the most interesting, surprising games out there. The series as a whole has such a unique feel and gameplay loop - traditional 3D platforming, with open-map exploration, and then tactics and stealth as you work out the best way for any given monkey to get close and capture them with your net.

Every monkey has its own name, personality, and tendencies, which you can discover with a radar, something that gave the Ape Escape games a crazy level of depth that I don’t feel like really became the norm until things like Watch Dogs added NPC profiling. But on the whole, yes, Ape Escape is a trilogy of wonderful games that take a little getting used to but broadly haven’t really aged at all - I can still pick up any of them and complete them happily.

10. Tearaway Unfolded

Just squeaking into the top 10 is, in lieu of the Vita’s Tearaway (which I didn’t ever manage to play), the PS4 port Tearaway Unfolded. The love was instant - Tearaway is a beautiful, diverse game that uses a lot of gimmicks but all to fantastic effect, with an awe-inspiring soundtrack and a perfect game length that pairs fun gameplay with remarkable atmosphere. The game is like Nintendo at their A-game mixed with the technology of Sony systems, and I’d recommend it to anyone in the market for a platformer.

9. BioShock Infinite

Bring us the girl, and wipe away the debt. BioShock Infinite was a total surprise to me - I bought it on a whim despite the horror elements of the original BioShock and its sequel making those two games unplayable for me. What I ended up with was a beautiful game, with a setting I adore, gameplay I find fun with that “explore in your own time and clear out areas of loot that feels actually useful and usable” je ne sais quoi I’ve mentioned loving in other entries and that will continue to dominate a lot of this list.

A lovely story and a unique (at the time - I’m aware this theming has since found its way into several other games) complete the package. BioShock Infinite also ousted the likes of Dishonored from the list - I loved that game as well, but any time I’d want to play that, I’d always probably just play BioShock Infinite instead.

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8. The Outer Worlds

This was my surprise entry of the entire list. I honestly wouldn’t’ve pegged it for an entry here, but every time I paired it with games that have already been here, it kept being favourable. It’s the damn genre.

The Outer Worlds takes some of the elements of what I love about Fallout and puts them in a collection of smaller, sometimes denser, locations, largely to great effect. There’s the odd duff location, but they’re made up for by so many other amazing ones - the sinister glitz of Byzantium and the small civilisation of the Groundbreaker spring to mind as game highlights. Anything that lets me create a version of myself wins a lot of points for me, too.

The Outer Worlds is imperfect as a game in its own right, but the last thing that really elevates it for me is hope (pun not intended but the Hope elevating is a great pun so ner) - it’s a phenomenal establishing game. I couldn’t be more excited for The Outer Worlds 2 if I tried. Knock out the point of no return, make it a little more expansive (TOW ended fairly abruptly when you’re used to Fallout’s length) and throw in some settlement stuff so I can Allie and The Outer Worlds 2 will be a force majeure.

7. Professor Layton and the Miracle Mask

The representative of a septet of stunners - I don’t have a true favourite, but Miracle Mask had a beautiful location and was the series’ 3DS introduction. The Professor Layton series as a whole, though, is about as tailored for me as anything could be. Lateral-thinking puzzles accessible through an explorable world tied together with a story - absolutely divine.

I just hope the series comes back in some form. It’s a shame Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy still had a lot of what I loved about the six preceding Layton games and Katrielle was an amazing protagonist but was let down by a lot of rough puzzles, a butler that kept trying to escape the friendzone and a dog called (I wish I was lying) Sherl O.C. Kholmes that would not shut the f**k up.

Even just a port of the first six (or the first three!) to Switch would be a phenomenal start.

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6. Super Mario Odyssey

This was the game that made the Nintendo Switch feel immortal. Already having possibly the strongest launch year in a console’s history, with Breath of the Wild, a new Splatoon, a deluxe port of Mario Kart 8 and some promising weird stuff like Arms, Super Mario Odyssey came along and blew me away.

It’s that formula again - “here big world do whatever”. But then Odyssey is so much more than that - because all those little nooks and crannies lead to reams of challenges of various shapes and sizes, from little separated platforming areas to whole 2D levels to unique control style challenges. It’s all tied together with the game’s signature character, Cappy, allowing you to capture things temporarily for a wider specialised move pool. And everything’s just done so perfectly that it broke my heart to reach the end of the game and know I had to go back to the average 2017 experience again.

Super Mario Odyssey is an absolute beast of a game, from a series that continues to inspire with every generation it’s a part of.

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5. Bully

Oh, how the mighty fall.

Bully, until I decided to crack open Notepad and start ordering by my 2021 gaming preferences, was my #1 favourite game of all time. Rockstar’s signature open-world format established in GTA, but condensed from bloated cities with entire streets of nothing to do to a smaller town and school campus that still packed in the activities, and in a unique setting I’ve yet to see replicated successfully.

Bully’s bank of missions covers some of the quirkiest topics that no other game’s ever touched, including a stealth raid of the girls’ dormitory for a dodgy PE teacher, to the takedown of a sports team via mascot sabotage, to more leftfield later-game stuff like exploring a power station and fighting King of the Greasers in a junkyard. But it doesn’t stop there - the game has a wealth of side missions, school lessons, collectibles and activities that add to your abilities and your inventory and really complete Bully - on any given in-game day you can be fully productive towards story advancement, or do lessons, or explore, or just mess around, and you’ll have a good time whatever you plump for.

Why isn’t Bully still #1? Age. It’s suffered just a little bit - it has some of the PS2 Rockstar traits that prove a little frustration in modern times, like a mission failure resulting in a total boot-out back to the open world even when said mission is 20+ minutes long.

That doesn’t detract a lot, though - Bully is still absolutely worthy of #5, some fifteen years after its original release.

4. Ratchet & Clank: Rift Apart

And this is the reason the mighty fall.

Ratchet & Clank: Rift Apart is two things - my favourite platformer game of all time, and at time of writing, the last game I finished. There’s definitely at least a little “new game sheen”, but I can say with confidence that Rift Apart is my absolute favourite Ratchet & Clank game, a series that for me is the most consistently-entertaining (counting the main line entries at least) out there. I can always pick up a Ratchet & Clank game and know I’ve got 10 or 20 hours of great fun ahead of me.

But Rift Apart adds so, so much to that formula. The old’s still there - you get the expansive diverse arsenal of exotic weaponry to kick the crap out of hordes of eviltons with. But the new is evolutionary - the ability (once unlocked) to zip around at high speed on hover skates in any location makes level traversal a joy. The actual rifts are oftentimes an amazing addition - the biggest highlights for me are when boss fights are randomly interrupted with an instant scene change or the racing level in the arena (the arena’s back!) takes you through chunks of every setting in the entire game in a minute flat.

And it looks stunning. It’s a technical powerhouse and a PlayStation 5 showcase, but that’s not all it is - it’s also a masterclass in world design. There are fewer planets in Rift Apart than previous entries but each one is about a hundred times more alive and deep-feeling than anything before it - and you can see all of it, all the time.

Super Mario Odyssey may have a few more nooks and crannies, but Ratchet & Clank: Rift Apart topples it in my list - by a whisker - by the sheer scope and the second-to-none atmosphere consistent throughout the entire game.

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3. Watch Dogs 2

My favourite “crime sandbox” game, and it’s not close. I’ll give love to the other contenders - Sleeping Dogs, the rest of GTA, Saints Row 2 and The Third, and Watch Dogs Legion, but the second game wins for a very specific, very silly reason.

The qualities true across all three Watch Dogs games first - I adore an explorable open world, and the more to do in it, the better. And it turns out that giving people a name, job, income, tagline and small back story? That’s all I need for hundreds of hours of exploring, scanning and imagining. But there’s a lot more - the world hacking makes for a load of great possibilities I find myself yearning for if I play any other crime sandbox game.

What elevates Watch Dogs 2 above 1 and 3, besides San Francisco being a far brighter and more diverse experience than either Chicago or London, for me is how missions are structured. For one, almost every mission is the same basic idea - area, full of baddies, complete object with or without baddies dying. So you’re never stuck in some dodgy mandatory side-mission like having to defeat an AWFUL boss in Legion. For the other, you can unlock a few key things - a jumper and a drone, both deployable, for remote objective completion, and gang and police APBs to falsely have baddies in the level taken down.

You can complete a lot of Watch Dogs 2 without ever setting either of Marcus’ feet into the boundaries of the level you’re on. And I find that captivating. I will absolutely spend an hour on something I could rush in five minutes if it means sitting a little jumper on a truck and remotely guiding the truck outside with a bunch of little hacks here and there.

These hacks can be used outside of missions too for some of the wildest chaotic dynamic moments. Like if there’s a little Bratva-controlled area guarding a bag of money - call a rival gang on one of them, call the police on another one, stand back, watch the chaos ensue.

In five years of owning Watch Dogs 2 I have completed it four times, and I hope that is the ultimate testament to how much I love it.

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2. Fallout 4

My ultimate action-RPG-Bethesda-em-up, Fallout 4 adds a few things that absolutely blew everything else away for me.

On top of the standard fantastic gameplay, Fallout 4 introduces settlement building. The moment I saw that, I knew my time was screwed. Across three major save files I’ve probably built up 50 areas as far as the object limit would allow me, with a few biggies taking 10+ hours by themselves - my original save file’s Taffington Boathouse springs to mind, which is where I painstakingly optimised things to get the Benevolent Leader trophy and finally platinum the game on PS4.

There are elements of 3 and New Vegas I do wish had propagated into 4, but on the whole, 4 is so far up my Hangman’s Alley that the decision to put Fallout 4 #2 all time was extremely easy.

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Honourable Mentions

I’ll be quick:

Miitopia and Animal Crossing New Leaf miss out because it feels weird to me putting something so “experiential” in my favourites. They’re almost not games to me - they’re just part of me.

Tetris Effect is not here for a similar reason. I just can’t compare it to anything I have on this list, it appeals to me in such a different way.

Jak 3 and Spider-Man Miles Morales miss just for being in genres I’ve already got so many favourites in.

Gravity Rush and a handful of others miss out because I have a huge fondness for them, but realistically, I can’t see myself ever wanting to play them again.

A few games missed out as I limited the number of spots multiplayer games could take up in favour of games I could rely on continuously enjoying regardless of my company. This impacted eg. the Worms franchise, the Jackbox Party Packs, Rocket League, Unreal Tournament GOTY, board game adaptations etc. There are occasional exceptions where games are so important to me that I couldn’t exclude them.

Beat Saber, Gitaroo Man, Frequency and Amplitude are all games I want to give nods to for being my favourite rhythm games - I haven’t included those on the list purely because my increasing terribleness at rhythm games means I play them a lot less.

A couple of games are disqualified for being too difficult for me to appreciate as much as I’d want to - here’s looking at you, Baba Is You.

Lastly, anything I suspect I will like but haven’t finished or reached yet is obviously not eligible yet. I’m still partway through Cyberpunk 2077 and have been more impressed than I expected - this might end up squeaking in later on.

Let’s go!

1. Tombi

Fallout 4 was, at the time I started compiling my list, the definite unshakable #1. The more I thought about it though, the more there was only one #1 in my mind. It’s the one where no other game matches it in gameplay style or gamefeel.

If I wanted an action RPG, I could play Fallout 4, sure. Or I could get my fix with The Outer Worlds, or Skyrim, or even BioShock Infinite. Crime sandbox? Watch Dogs Legion or Sleeping Dogs are perfectly adequate if I’ve had too much WD2. I have options, there are plenty of contenders.

There isn’t a game like Tombi (Tomba in US). It did get a sequel, Tombi 2, but that feels like it exists as somewhat of an inferior extension of the original, with uglier more-badly-aged 3D graphics and weirdly awful music - the original Tombi’s soundtrack contains earworm after earworm.

In over 20 years, Tombi hasn’t aged a day beyond the resolution it runs at. It’s still as fun, it’s still as appealing, the art design is still as eye-catching, unique and varied across the entire game. And every little scrap of it, down to your move set, is totally unique to Tombi. You don’t jump on enemies to kill them - you jump on them to grab them, then you frontflip and throw them with the might of Zeus into walls, cacti, off-screen, or even into other enemies for combos. Or you clonk them with a mace. Or you jump on a puffball and yeet it into their stupid faces.

And this silly, funny platformer RPG also has an inventory and quest mechanics with unique challenges.

I don’t want to say anything specific, because if you’re reading this - please play Tombi if you haven’t. It was on the PS3 store last time I checked. It’s expensive as hell to actually buy an original copy. But we’re living in the age of high-speed internet, and it’s a 20-odd-year-old video game. Just… you know. It’s like 200 megs. ePSXe is tiny. No shame when it’s so impossible to buy for a reasonable price on any system you’d still have plugged in.

Tombi is my favourite game of all time.

Shown: the proudest item in my game collection

Shown: the proudest item in my game collection

How to Make a Clickbait Blog Post About How to Market Your Indie Game by Allison James

So you've decided to write a post about how to market your indie game. It might be on your own website, or on a gaming website that accepts guest articles and has a far-from-rigorous quality control. Great, the world needs so many more of these articles! Here's a how to.

Step 1: Make a game of dubious quality

Let's face it, the reason you're writing your marketing article is that you think that writing an article on how to market your indie game is an efficient and effective form of marketing your indie game. And you might be right! If you can bullshit enough tactics into it and really hammer home some arbitrary percentages on the ratio of developing to marketing you should be aiming for (and how going for 1% less than that is indie suicide), it's bound to get you at least 10 yesses on your game's Greenlight page. Or if your game is already through Greenlight, maybe someone will buy it once!

Step 2: Oh, but while you're at it, you should be tweeting pictures, GIFs, and videos of it

Lead by example! And then your pictures, GIFs and videos can get another round of attention when you cite/embed them into your article! You should also have an IndieDB page for both yourself/your company and your game, and keep churning out long and picture-heavy news articles about the development of your game on it - IndieDB will frontpage news articles only if they are informative and actually fucking interesting.

Step 3: Also, social media

USE TWITTERLOTSAnd, like, make sure you've got a growing follower list on it.And then do that for all the other popular social shit that everyone's got nowadays. Instachat, Snapgram, Facespace, Pinterflickr, everything. Even if you just use the wonderfully free and freely wonderful IFTTT to carbon copy your content from one social network to all the other ones, that's better than not having a presence on them at all.

So there's two ways you can go about improving your follower count. Well, three, but if you do #3 and just go and buy them, none of your followers are going to actually have any interest in your content (making them useless) and anyone that looks through your followers on Twitter are going to see that you're the sort of dick that goes around giving shady companies money because you're self-conscious about the low size of certain numbers pertaining to you.

Numero uno: "I'd rather take my time than be a knob". Pump out those GIFs of your game! Make them good! So good, that your 10 followers retweet it! And then two of those 10 followers' followers become YOUR followers! Rinse, and repeat. Basically, make content engaging. How do you make content engaging? Yeah, GIFs are great - they're that halfway point between screenshots (everyone will see it but it's static) and videos (it's interesting but only 10% of people might watch it), whereby it's a pared-down video of your game but people will still see it.

By the way, to make gifs, a lot of bastards swear by GifCam, a program that directly and easily records footage to a GIF, but I find it's a bit buggy - the footage it captured of Innoquous 5 was corrupt and the filesizes were astronomical even for short GIFs. The longer method is essentially to capture a video of it then use something like GfyCat to convert it to a gif.

Numero twono: "I'd rather be a knob than take my time". If you actually care about your Twitter timeline, start by making a list of people you currently follow. The tweets in that list are your new timeline, get used to it! Now, create a free account on Crowdfire and use it to help you start culling people you're following that are inactive, or the people you followed at the earliest time that aren't following you back. Meanwhile in Keyword Follow, search for #gamedev or #indiedev and start whacking that Follow button on people, particularly those with more following than followers.

While you'll receive less engagement (in general) from followers generated with this method than you would people following you because they saw and enjoyed your tweeted content, they will still be actual, active Twitter users that have at least some interest in indie games (because they were using #gamedev or #indiedev).

One thing to note: Crowdfire's free accounts impose a limit of 25 people you can freshly follow and 100 people you can unfollow using them per day. It's worth actually sticking to this, I've never run into problems but Twitter isn't keen on you literally just following people with their potential follow-back in mind, and then unfollowing them when you don't receive it. So unless you hit Twitter's variable limit on number of people you can follow at once (starts at 2,000, increases the more followers you have), don't unfollow people you followed with this method.

Oh, and one other thing. Crowdfire also has an option to automatically DM new followers. I'd recommend avoiding it, it's spammy and horrid. But yeah, use it daily to follow 25 fresh faces and grow your audience!

Step 4: Also, when the game is complete and tested but not out yet, start pumping out your own marketing

You need to actually follow someone else's shitty blogpost on how to market your indie game to market your indie game before you can make your own shitty blogpost on how to market your indie game. To market your indie game, you'll basically want to:

  1. Set a launch day for your game. Work out when the game will be done, then add some time after it for extra QA. And then add some more time after that, because it's going to go wrong in some surprising way. And then add some more time if that launch day clashes with a big release from some other indie or even a big AAA game. You'll clash with something, better it's a game your own game utterly outclasses

  2. Write a press release with an informative but attention grabbing title, and a few paragraphs of copy text explaining your game with both accuracy and attractiveness

  3. Link to a place where the game can be downloaded DRM-free for free, on every available platform

  4. Embed a couple screenshots. Good ones

  5. Link to the best trailer you or your friendly neighbourhood motion artist can produce that you've upload to YouTube, even if it's Unlisted for now

  6. On your website, get an extended presskit with a lovely .zip file containing all the copy text, screenshots, gifs etc of the game. Make them interesting as well as representative of your game. Make it clear they're freely usable. Just use Rami Ismail's presskit() for fuck's sake

  7. Link to that in the release as well

  8. Don't have a website? Make one, you prick

  9. Link to your website in the press release as well

  10. Okay, now email that bastard out. Lots. And lots.

So email it to who? Here's a comprehensive list of YouTubers, possibly the best way in 2015 to generate your press. Also, basically, do everything else on PixelProspector's marketing page.

"But NAL," you exclaim with whimsical delight, "that page is just full of everything I was going to include in my blog post on how to market your indie game, along with other things I had entirely forgotten about or wasn't going to bother doing because it felt redundant and my game's so fucking good who cares - the first gullible bugger to buy it is going to cry their eyes out in the first 5 seconds of playing and immediately do all my marketing for me!"

Well, yes! Blog posts about how to market your indie game are all essentially just that PixelProspector article, with some vague, wandering mentions, as well as stealthy links of advertisement, of their own game, as well as "how they got on" written like it was the sort of thing your school made you do in essay form after two weeks of work experience.

And for fuck's sake, don't just email press people - social media it up! Make sure that your tweets and posts are still engaging, nobody wants to see the same link to the same game in their timeline 100 times - and with one gentle smack of the Unfollow button, they don't have to. Keep booting out new screenshots, GIFs, and even the occasional video, and attach a unique one to each mention of your game. That way, even if someone's seeing it for the Nth time, they're still seeing fresh content along with it.

Step 5: Upload it to all the stores

Is it done? Sweet. Upload it to all the stores you're targeting with plenty of time remaining. Where possible, go through the buying/downloading process while the game is still private and make sure you didn't fluff the upload. Cool, that step was relatively easy, unless you're like me with a 425MB game on your hands and an internet connection that rivals dialup for shittitude.

ALTHOUGH, if something does go wrong, there's a silver lining to this thundersnow cloud - your game might suffer a loss of sales, but it makes for some great content to blab about in the mandatory "Mistakes I Made" section of your blog post about how to market your indie game!

By the way, if a store allows HTML tags (or similar) in the description, for god's sake doll it up - pictures as headers for each section. And if you're doing your game's itch.io page, customise it!

Step 6: Now release the bastard

Hey look, release day! Assuming you've reached it smoothly (and if not, why not, you gimboid), all the stores it's on should unlock its content! Great! MOAR TWEETS. Again, if shit goes wrong here - your game doesn't work on any Nvidia cards because you've been a tit and only tested it on AMD ones - you've got content for your blog post about how to market your indie game.

Step 7: Give it a few months

Keep tweeting new content. Retweet, or tweet to, YouTube videos and articles that cover your game. meanwhile, start on your new game. You'll need to reference this in your blog post about how to market your indie game.

There are things you can do post-release to help market your game as well. Give away free one-time use codes to the game. Turn it into a game - stick a ? in place of one of the code's letters/numbers - this also serves the purpose of stopping code-grabbing reseller bots from registering it in place of an actual interested person. If your game includes a level editor, do a little competition on who can make the best level. Or competitions for first person to complete the game, or best score, or quickest completion of a particular level. Make it so that people tweet their entries, so their followers see it and possibly get interested in the game and shit!I mean, you could even pull the age-old crap where you give something to a random person that follows you and retweets a specific competition tweet during a set amount of time!

Just remember everything you're doing, it's crucial that you tell other people to do that exact same thing in your blog post about how to market your indie game. So maybe write it all down for the ultimate in blog postage.While this is happening, prepare a load of graphs. They don't really have to be relevant to much, but then in your blog post about how to market your indie game, you can point at all the anomalies and speculate aimlessly about what caused those bits of your graph to not be in the right place. You can also take your mandatory Sales by Week graph with its inevitable downward trend, and point that out, as if nobody ever realised that games become less popular as time progresses.

Step 8: Fuck me, it's time for your blog post about how to market your indie game

You've got your game that performed below expectations probably, because very few games perform above them. You've got your three months of wisdom. You've got graphs, GIFs, and gumpf. Time to do your article.

Go back to PixelProspector's marketing page. Like every other bastard on the planet that's written a blog post about how to market their indie games, basically paraphrase it. But for each thing that that page recommends, slot in how you went about that thing for your game, with examples embedded and sources linked.

There are extra things you'll need to do for your article. For starters, make up a good figure for the aforementioned ratio of developing to marketing you should be aiming for. Don't go for 50/50, everyone goes for 50/50. Do like 57% marketing, 43% developing or some breakthrough shit. Really blow some fledgeling indie minds as to how goddamn important marketing is. Keep using the word marketing, even long after you've written the entire article and are now attending your grandmother's marketing. Chisel marketing into her tombstone. And fuck it, the two percentages don't even need to add up to 100. Make them add up to 107%, that way you can tell people that it's the extra 7% that makes a game successful. That way, your readers think they've just opened Pandora's Box and found it to be full of fivers.

Another one you absolutely must do, as has also been mentioned, is your Mistakes section. Come up with some mistakes you made, because you were an inexperienced dildo when you started but now you're the fucking indie second coming of Christ. These mistakes should be silly oversights - "whoops, forgot to make a game lol!" isn't going to suffice here. Show how you learnt from those mistakes. If you didn't make any mistakes, your mistake was thinking that a 56,277th article on how to market your indie game was a productive use of your time. It is only a productive use of your time if you made a more successful game than anyone who has ever previously written about how to market your indie game.

But here's the most important thing you need for your article on how to market your indie game. You need a hook. A hook, unique to your article and your article alone. A singular piece of advice that the entire article revolves around. Don't make it "you need to make the game for yourself", that's bullshit. Maybe "you make the game for your mother". Or "you only program after you've downed a bottle of Jack Daniels". Or "every 20 minutes, you take a small break to writhe around on your floor naked pretending you're a wriggly worm". Something.

Personally, I went for "make it seem like the article on how to market your indie game is taking the piss out of itself".

PIXELPROSPECTOR'S MARKETING GUIDE

Game of the Years by Allison James

For some reason, every time I've finished the last couple of games I've bought, my end thought was "This is good, but it won't take Portal 2's place as my Game of the Year". I've never, ever thought about what my personal game of any particular year would be. But this got me thinking what they would be for each of the last few years (ie the PlayStation 3 era, the one I know).

Here are my listings so far for 2007-2013.

2007
1. The Elder Scrolls IV: Oblivion
2. Uncharted: Drake's Fortune
3. Ratchet and Clank: Tools of Destruction

2008
1. Grand Theft Auto IV
2. LittleBigPlanet
3. Burnout Paradise

2009
1. Brutal Legend
2. Skate 2
3. Uncharted 2: Among Thieves

2010
1. Skate 3
2. Grand Theft Auto: Episodes from Liberty City
3. Dead Rising 2

2011
1. Deus Ex: Human Revolution
2. Portal 2
3. LA Noire

2012
1. Sleeping Dogs
2. Batman: Arkham City Armoured Edition
3. Professor Layton and the Miracle Mask

Here's some explanations now.

2007 was easily the weakest year of gaming PlayStation 3 had. Along with the price, the console was initially ripped apart for it. It did have some goodness though. Brilliant exclusives Uncharted, like a better version of Tomb Raider, and Ratchet and Clank: Tools of Destruction, strong sequel to the PS2 series (and the first "proper" R&C game for four years), were followed by ports of other successful games like Elder Scrolls IV and Tony Hawk's Project 8 (which missed the top three despite how much I played it - it was pre-Skate so I'd not moved series at that point). There were other exclusives I enjoyed as well; MotorStorm, the game I got along with the PS3 on its launch, was good fun but mainly just a filler for the space between Burnout Revenge and Burnout Paradise, and Resistance: Fall of Man, a decent enough FPS and perhaps one of the last FPSes I've cared enough about to do that with.

Following 2007 was 2008, which was really, really strong in releases. It kills me to put Burnout Paradise as third favourite since I loved it so much, but it unfortunately was released in the same year as the near-perfect Grand Theft Auto IV, and the vastly-community-expanded sandbox-lover's-wet-dream LittleBigPlanet. Had it been released in 2009 it would have been first place. GTAIV tops the list with absolute ease; one of the best game storylines I've ever witnessed (if anyone ever made a Grand Theft Auto TV show I would not remotely complain if they just shoved some real actors into GTAIV's cutscenes and filled the gameplay bits with filler content), along with the best-crafted gaming city I know. Seriously, San Andreas may have been bigger and Vice City glitzier, but IV's rendition of Liberty City is a beautiful, memorable, fun-to-explore take on New York. With a great physics engine that means you can now push people down flights of stairs or trip them up over kerbs, a shooting/covering system I only wish could be transplanted into the PS2-era GTA trilogy (I can't enjoy them as much now I know what IV had), and two expansion packs that only upped its excellence (see 2010) GTAIV has won a permanent place in my heart.

2009 was okay at best. Brutal Legend was a stunning game, if not quite as interesting as Double Fine's earlier outing Psychonauts. The only big detractors for me of Brutal Legend were the strategy segments. I cannot stand strategy games, so despite it being difficult I spent most of them in the action style (you can stay omniscient and manage your troops and/or hop down as Eddie Riggs and take them on yourself). Skate 2 ate a ton of my free time, just wandering around the universe. The walking, while present (in Skate you could only skate), was dodgy, and because the entire level was on a hill I always seemed to end up at the bottom of it. But it was an excellent time sink. And Uncharted 2 was pretty fun. I'd have put it higher but, while I find the games very fun, there are others I prefer and that hold the memories better for me. With Uncharted, I play it a ton, finish it in a week, and ignore it forever.

Then 2010 came along, and somehow it was worse for me. I enjoyed the Grand Theft Auto IV expansions (I got my Xbox 360 this year), Skate 3 was a fantastic improvement on Skate 2 and once again ate hundreds of hours of my time. There weren't many other games I was truly into in 2010 so I put Dead Rising 2 third, which was fun in short doses and in spite of the ridiculous lack of a "sandbox" mode (you HAVE to do the story, and you HAVE to do certain quests which are far less fun than just killing zombies).

2011 was stunning. Best game lineup I've ever seen, and the first year where I had to fight multiple games. Honourable mentions would be Pokémon Black, LittleBigPlanet 2, The Elder Scrolls IV: Skyrim, and Saints Row The Third, all of which I adored. But the best three are headed by Deus Ex: Human Revolution. I was enamoured with it from start to finish (ignoring the bosses). It's one of those games that just let me play it however I damn wanted to. My mate would take a turn and do things all-guns blazing, I got to hide in pipes like a wimp and stealth-kill people. The missions were endearing, the side missions interesting enough, the game was sexy (though very black and orange) - it was just excellent. Narrowly second (I swore this would be first until I touched Deus Ex) was Portal 2. Portal 2 did the odd thing of making me nostalgic for it just days after completing it. While short, it was flat-out hilarious, memorable, stupidly clever - stunning stuff. And third goes to LA Noire, yet another memorable and unique experience. The facial motion tech it displayed was stellar, the game was interesting and long, it was set in a period not often seen in games and... yes, I just loved it.

2012 was, for me, the year of the sandbox (weird given GTA didn't get a release that year). As well as finishing Saints Row The Third in 2012, I bought and played through Sleeping Dogs and Batman: Arkham City (the Wii U edition, so it was technically a 2012 release for me). Sleeping Dogs was another great sandbox game, though part of me kept dreaming about GTA V while playing it. Batman was fantastic, I'm surprised I hadn't bought the original version on impulse but it did mean I had a launch game on Wii U that wasn't the meh-tastic ZombiU. Speaking of the WiiU, it had a pretty good launch lineup! Ignoring ZombiU, I enjoyed four of its launch titles a ton - Batman, NintendoLand, New Super Mario Bros U and Sonic and Sega All-Star Racing Transformed. Best launch lineup I've seen for a console in recent memory (hi, PS3!). I put Professor Layton third because I fucking loved that too. I've loved all the Professor Layton games, but Miracle Mask was the best one I've seen since the first one.

I predict for 2013 that GTA V will win it (GTA IV remains my favourite 7th Gen game to date), followed by Watch Dogs for PS4 and then... well, I don't know! Let's say Far Cry 3 or Tomb Raider's reboot for now.

eBay Score! by Allison James

I browse eBay a lot for random job lots that are low on auction time and price alike. I just, for £70, got a chipped PlayStation 1 with two controllers, two memory cards, all the PS1 original manuals (and Demo 1, which is awesome)... and the following Japanese PS1 games:

Alundra 2
Arc the Lad III
Biohazard Director's Cut (Resident Evil)
Biohazard 2 DualShock Ver.
Biohazard 3 Last Escape
Black/Matrix+
Bloody Roar
Bloody Roar 2: Bringer of the New Age
Bomberman World
Brave Fencer Musashiden (x2, different boxart on each)
Brave Prove
Brave Saga
Bushido Blade 2
Captain Commando
Castlevania: Symphony of the Night
Chrono Cross
Chrono Trigger
Chocobo No Fushigina Dungeon
Command & Conquer Red Alert 2
Complete Graphics
Crisis Beat
Cyber Org
Dance Dance Revolution 2nd Remix
Dance Dance Revolution 2nd Remix Vol 1
Darius
Dead or Alive
Dewprism
Dino Crisis
Dino Crisis 2
Dragon Quest 2
Ehrgeiz
Fifa 99
Fighting Force
Final Fantasy V
Final Fantasy VIII (x2, though one's only one disc)
Final Fantasy IX
Get In The Tomorrow
GETTER ROBOT the BIG BATTLE!
Gran Turismo
Gran Turismo 2
Gundam The Battle Master 2
Hokutonoken Seikimatsukyuseisyudensetsu (dead serious)
Houshinengi
J.League 1999
Kagero
Kiganjo
The King of Fighters '97
The King of Fighters '98
The King of Fighters '99
The King of Fighters KYO
Koudelka
The Legend of Dragoon
Legend of Mana
Lunar Silver Star Story
Macross Digital Mission VF-X
Macross VF-X 2
Marvel vs Capcom Clash of Super Heroes EX Edition
Metal Gear Solid
Metal Slug: Super Vehicle-001
Mobile Suit Gundam: Char's Counterattack
Mobile Suit Gundam: Perfect One Year War
Mobile Suit Gundam: Version 2.0
Mobile Suit Z-Gundam
Mortal Kombat 4
OverBlood 2
Panzer Warfare
Parasite Eve
Parasite Eve II
Pocket Fighter
Pop 'n Tanks!
Puzzle Bobble 4
Racing Lagoon: High Speed Driving RPG
Real Bout Special: Dominated Mind
Real Robot Battle Line
Real Robots Final Attack
Ridge Racer Type 4
Road Rash 3-D
Rockman X-4 (Megaman)
Rockman X-5
Runabout-2
Saga Frontier
Saga Frontier II
Samurai Shodown Special
Samurai Shodown Warrior's Rage
SD Gundam G-Generation
SD Gundam G-Generation Zero
SD Hero Fighter
Shiritsu Justice Gakuen Nekketsu Seisyun Nikki (assumed, same Kanji as sequel but without the 2 or the English...)
Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2
Silent Hill
Sin SD Sengokuden Kidoumushataisen
Sol Divide
Soukaigi
Star Ocean: The Second Story
Street Fighter Collection
Street Fighter EX-2 Plus
The Super Dimension Fortress Macross: Do You Remember Love.
Super Robot Wars Alpha
Super Robot Wars Complete Box
Super Robot Wars F (x2)
Super Robot Wars F Final
Tales of Destiny
Tales of Eternia
Tekken III
Tenchu
Tobal 2
UEFA Champion's League Season 1998/99
Valkyrie Profile
Wild Arms 2nd Ignition
Winning Eleven 2000 (either ISS or Pro Evolution Soccer)
X-Men vs Street Fighter Ex Edition
Xenogears
Zill O'll
??? (Super Robot Wars game)
???
??? (I imagine it's Japanese letters not Latin numerals but it looks like 335 something)
??? It's something to do with The King of Fighters)
??? Something II
...as well as two GameWeekly demo discs and a few unlabelled VCDs (I think) I'll be testing later.

Tombi, The £65 Preowned PS1 Game by Allison James

I have no idea where this sudden urge to blog multiple times has come from, honest!

Being in employment, I finally have some money I can use to "complete" my video game collection. When I say complete, I mean of all the games I've ever wanted to own as opposed to absolutely everything (nigh on impossible!). In the last eight months or so I've been able to acquire such games as Gitaroo Man and Amplitude (both the sequel to a game I was lucky enough to get early, FreQuency, and the precursor to Harmonix's more famous games Guitar Hero 1 & 2 and the Rock Band series), two games that next to never appear in game stores and cost a good £20 pre-owned on sites like eBay - rather expensive for an old PlayStation 2 game. Kula World, sealed copies of which can sell for £200, and Bishi Bashi Special, another firm favourite game of mine (which I stupidly bought new but sold), were lucky hits as they both appeared as downloadable games on the PlayStation Store.

But there's always been one I've never managed to own, and arguably the one I've wanted most. Tombi, known in America (AFAIK) as either Tomba or Tonba, has never appeared in any other application or on any other console. It's not on the PS Store, the franchise has been gone since Tombi 2 around ten years ago, also on PS1, and copies of it are about as common as days Paris Hilton isn't blowing some random bloke off.

I've scouted eBay for months now, always looking for a cheap copy of Tombi. It's never happened. Copies usually sell for £60-70 for a working, used copy, new copies cost upwards of £300. It's scarce as all hell. But goddamn, it's a beautiful game. I'd happily recommend it if it was more readily available; alas, it's not, and I doubt I'd persuade many people with "It's a great 2D platformer, well worth the $120", so all I'll say is "if you're a lucky enough bastard to find a cheap copy, get it".

But today I caved in. A copy selling on eBay for £72 (£1.99 P&P, £69.99 game) sat in my eyeline, longing for my money. So I put an offer in at £53.01, which would with P&P total £55. I got counteroffered - £64.99 for the game. Counter-offering with £58.01, bringing the total game cost to £60, I got it one more time with a final offer of £62.99. I accepted.

I figure there's some sense to it all. If I truly love the game (which I suspect I will), I can keep it and it'll be a little personal treasure. If I complete it and have no desire to do so again, or if I don't even like it as much as the demo I used to replay continuously made me think I will, I can put it back on eBay and essentially get my money back!

Whatever happens, all I'll know is the moment it pops through my letterbox, before I give it a PS3 to run it, I'll give it a hug. It cost me enough to warrant one!

A Day At Norwich by Allison James

Well, not a day really. Five hours or so.

But earlier today, me and a friend (same one as from the "Falsettoing like Matthew Bellamy" musing) went to Norwich, the nearest legit city to here. We went to watch Iron Man 2, so I'll discuss that first.

It was generally a fairly decent film. Certainly enjoyable, just a bit naff and with a slightly crap story behind it. But the effects used were brilliantly done, the fight scenes were well thought out and great to watch, and some of the humour, mostly by Downey Jr himself, was very funny.

The downside was the price. The ticket itself cost £7.10. It goes up by about 50p a year. Extortionate in itself, but then I got the slush puppy. That was a further £4.50. Money grabbing bastards.

The other main thing we did, after Iron Man 2, was wander down to the mall. I went into Game Station and got myself five old gems of games. Matt, being highly opinionated, basically slandered all the old games as rubbish because of their age. It pissed me off but at the same time an inner part of me smiled at his elitist ignorance. I will, on occasion, get a game that's only been out a week or so, but I don't see the point in doing it constantly when I can... well, today's finds bring up a good example. I got a copy of The Getaway on PS2. It'll provide me with a few hours' entertainment and I'll have fun with it. It cost 98p.

The other games I got were True Crime: Streets of LA, Wild Wild Racing (incidentally the first PS2 game I ever played), and WipEout Fusion, all for PS2, and Virtua Tennis 3 for PS3 (an odd choice, but I remember having fun with the demo, so what the hey).

Anyway, I reckon it's time to enjoy this more-than-acceptable stack of games, while Matt is likely at home playing one drivelly shooter that cost him four times as much as my pile did in total (£10.96!).

One last note - happy birthday, Greyson!

Falsettoing like Matthew Bellamy by Allison James

So yesterday I went to a friend's house for a few hours, after my weekly shop shift (which, pleasingly, I have a week off of next week, meaning I only have to do one more until I hit 19). We fit in some gaming. He played a couple of my creations - madnessMADNESSmadness and Confusion Readily Achieved Perspectively Through Unrealistic Relative Dimensions. That's beside the point though. As well as quick goes on Fallout 3 (my game, but he's borrowing it at the moment and loving it) and WipEout HD Fury (also my game, got it on disc and took it over) we had a go on Guitar Hero 5. He has the entire kit.

So, with him on the guitar, I had a choice between drums and singing (I'm awful with the guitar so I couldn't do bass). And, despite every inch of me thinking it'd be more humanly kind not to, but with encouragement from him as the drums are a pain in the arse to set up and require makeshift drum sticks... I sang. To mixed in-game results.

We started off with Michael Jackson's "Beat It". I annoyed Matt with a joke about how he's probably not beating it any more, then the song started. We BOTH blew it and lost about halfway through, though I was seeming to hit some of the screechy chorusy bits.

We did several other songs. My worst result came from Johnny Cash's "Ring of Fire" - I couldn't physically hit the lowest note sung in it, and if I went an octave higher I kept missing all the highest ones! A couple other songs basically proved to me that I'm a lot better when I know the lyrics off by heart. His fairly small TV makes lyrics difficult to read, especially as they're streaming across like lightning and split up into syllables. I was also generally worse at verses than I was at choruses, possibly also due to the unfamiliarity (pretty much everyone can do the chorus of Thin Lizzy's "Jailbreak", but all the verses are all over the place).

My best result? For Muse - Plug In Baby. For anyone that knows Muse, you'll know that the lead singer, Matthew Bellamy, frequently implements falsetto (really, really high) vocals into the band's songs. Plug In Baby features this. Thanks to my dumb voice, I hit the falsetto part NEARLY perfectly. I cocked it up with the final huge word, in which I began coughing uncontrollably. After the song I retained a headache for the remainder of the night, and my resulting sore throat continues to bug me right now, despite the medicine I took a few hours ago. I got 98% overall on Plug In Baby, by the way. I didn't drop below 60% in any song we played (we did about ten-fifteen), and only went below 70% in one - the first one.

But it was fun. I'm feeling the after-effects, and I'm sure Matt regrets ever letting me get my mits on that microphone. It was nothing short of fun though. I'm sure if I go over there again sometime we'll play it again.

I think my singing career is done for now, however.

A Message From Home, Part I by Allison James

As many may know I am the owner, and enjoyer, of a PlayStation 3. I am also a big fan of its Second Life-esque free program, PlayStation Home.For starters, if you also play Home or PS3, feel free to add my PSN accounts - AllisonInk (for pretty much all games), and NAL-USA (which I use for Home because the American Home is better and the people I know go on this version too). If you don't go on Home though there's really no need to add the latter.So, today, I spent a while having a bit of fun doing the usual - exploration, free gift whoring etc. I also decided to get the camera out and take some pictures detailing this, so here it is, a little "story" kind of thing, featuring 19 pictures taken from Home. Click pictures to see them in high resolution.

PlayStation®Home Picture 26-4-2010 17-43-18

My miniature adventure began in the most recent of two Irem locations, Seaside of Memories, a pretty little oasis-like area featuring a beach, a bit of greenery you can't really explore, some ocean and a bunch of huts on piers containing mini-PS Stores with some inexpensive clothing for purchase. Yesterday I'd had a slight explore, but today I decided to go a little further around. I noticed no boundaries leading out to the sea, so I assumed some kind of invisible wall would cut me off. Wrong. You can actually go fully underwater, bringing up a breath meter and allowing you to go not too shabby a distance before some kind of fish netting halts you. There's actually an item underwater, marked with a sort of shining effect. And I promise I didn't pee underwater.

PlayStation®Home Picture 26-4-2010 17-44-45

I didn't see much throughout the rest of the exploration. As mentioned I'd already had a gander at the shop area - nothing much, just a few beds and sun loungers to sit on and a few things trying to wrangle 99 cents out of me in exchange for a tacky virtual hat. Though one other thing I did see, as illustrated (quite small), was a group of four friends, all dressed very oddly. It was disappointing that the cut off was so quick to come, the grassy, foresty part of the level looks both pretty and very explorable. Alas, no. There's one seemingly open gap, but it's just a bus stop to provide you with a quick route to Irem Square.

PlayStation®Home Picture 26-4-2010 17-47-57

So, with the bus providing a nice, easy route to the Square, a place which from prior experience has always been chock-full of free goodies, I took off. Irem Square is a very pretty-looking place. Set in a Japan-ish area, and packed with lights and a rather nice background track, it immediately sets a very pleasant atmosphere. I couldn't bring myself to run around. I had to walk. The picture shows what it's like from the ground level (click it to see what the caption is on about). But, yeah. Having a wander around showcases all the freebies available. If, when entering the level, you head left and move clockwise around the area, you see these.

PlayStation®Home Picture 26-4-2010 17-49-06

Firstly, there's a guy that gives out masks. Different mask each day. I've collected three, six different ones are on display though so I presume I still need three. They're annoying to wear because you can't have them on your face (they rest on the side). Then there's a food vendor - just for decoration of rooms. A shooting minigame is next, in which you can shoot off prizes to win. Easy peasy. Prizes are all decorative, though the L block acts as a seat. There's then a row with nothing but a money shop, then a stall in which you can win four decorative fish, including one I actually have two of myself - the ranchu. Was easy enough to win all four, though I couldn't play the game particularly competently because the stupid net thing kept breaking on me. After that it's mostly just decorative stuff for homes. You can also go up onto the bridge, which has a shady dealer which gives away shirts every day, and a really pleasant view of the village you irritatingly can't get to.

PlayStation®Home Picture 26-4-2010 17-54-40

The next stop was relatively short - a trip to the socialite paradise Singstar room. I'd not been here much before purely because it's so small and eventless - a few seats, a lot of lights, and a TV with music video extracts on (along with a thingy that lets you vote for which extract you want to see next. Sickeningly includes Amy Winehouse). But it is a pretty place. Infact, the entire neon aesthetic's beautifulness is second only to the Proclaimers - the Scottish singing duo whose song I Wanna Be (500 Miles) can be played (well, a short extract of it), on one of the walls. Try as I might I couldn't get a picture of them. Seems the camera dislikes video feeds.

PlayStation®Home Picture 26-4-2010 19-03-04

Next was the MotorStorm room, a place I'd yet to see. Shame really, as it's actually one of the bigger places. It's also probably the most varied. As I entered I was immediately greeted with none other than a dancefloor. It was fairly populated, with a plethora of people doing a total of about four dances. There was also a nice little eavesdropping opportunity - a girl giving a guy a lecture on why "hi, wanna cam?" is a pickup line second only to a death threat on the success scale. I didn't stay in this part of the Motorstorm area long, and presumed that it had little else to offer. I was proved wrong.

PlayStation®Home Picture 26-4-2010 19-06-14

After a nice trek over an odd path made out of wreckages of cars, pieces of sheet metal and all stereotypical junkyard stuff, I came across (innuendo block) a really rather stunning view - helicopters were flying past, a distant volcano was spewing smoke (topical!), a number of spotlights were shining into the air, and ships were sitting in the ocean. For such a mechanical site it was really quite compelling and had me staring for quite a few minutes, just trying to pick out each little detail featured in the landscape. When I broke away from the view I also went on to find a hidden area with a set of bright blue arcade cabinets containing a Motorstorm minigame I was entirely useless at.

PlayStation®Home Picture 26-4-2010 19-57-07

For my final destination I went to an old favourite, the Resident Evil Studio Lot. It's not a massive place but there's a lot of room for exploration and it's well made. Highlights include a little meat shop perfect for hide and seek (if only your nametag got the fucking hint and went dark), a crappy minigame, and some really good-looking puddles (I'm not joking). Lowlights include this man, who appeared to be an OAP BDSM angel. Complete with a sparkler. And a bald customer. Yeah.

So that completes my Home story for today. Don't know when I'll be making another one but I'm sure I will one day. To see a complete collection of all the photos I've taken from it, including several from today I couldn't fit into this entry, please see the Flickr set here.

Until next time. See y'all!

Integers, Nostalgia & Gitaroo by Allison James

Quite possibly the oddest blog entry name I've ever extrapolated from the murky depths of my brain.So, anyway, part one. Integers. Yesterday I participated in NT in a friendly "make a game within a set hour" competition. Amazingly, he actually bloody finished. His game was a jet pod-esque game by the name of Poorple (a portmanteau of his opinion of the game and the colour of the majority of objects in it). Mine was a game originally to be called 1234. I decided against that, it was boring. So I made it rhyme: "1234 LMV in Ecuador!". It's a kinda outright lie, I lost it in some empty village, but eeh.

Anyway, I liked the concept of the game but wanted to make it just a little bit bigger. So I made it longer, added a tutorial/title and a finish, and a speedrun mode. Accompanying this, I renamed it to 1n23g4r - 1234 embedded near-legibly into the word "INTEGER". You pronounce the game name "Integer", not "Onentwothreegfourr", by the way.

Part two - nostalgia. This is a short bit. I just find it odd how certain songs trigger an overwhelming feeling of nostalgia, even if they're not really tied to an event. Tracks that do this to me include Kasabian - LSF, Deepest Blue - Give It Away, Jamelia - Thank You (you heard), Dodgy - Good Enough, and the song that triggered it today, one of my all time favourites - Portishead - Sour Times. If Dr Horrible's freeze ray was a real object, then he must've shot me in the back as I listened to it. Odd.

Part three - Gitaroo. About a week ago I got hold of a copy of Gitaroo Man on PS2. I have spend six goddamn years trying to get hold of a copy of this game, and it finally happened. As a direct result, I did the impossible. I broke my sleeping pattern even more. I was up until one in the afternoon playing the bloody game. (Subsequently I was down until seven in the evening eating pillow as my poor, decrepit body desperately tried to refuel my energy.) Now I'm stuck on it. God, Japanese studios really don't hold back on the difficulty of their games. Katamari Forever before it was one massive difficult pain in the arse.

NALGames.com V4 is finished. Sean Buller finished it off and fixed a few of the bugs, and I've filled in everything I could find. Unfortunately I've lost all trace of the two fonts I made, but they weren't very good so I guess it was just my computer doing me a favour. If you've any bug reports or want to see an editable up that isn't yet, comment with it. I'll forward bug reports to Sean, and I'll be 99% okay with adding pretty much any editable you want to the site.Also in website-related news, me and Sean are creating a website for the somehow-unpublished Rebecca Smith. Her site's been a Synthasite jobbie for a while, and we decided that we'd make her a lovely big custom one to her design. I've also bought a .com domain for it and customised her a Blogspot skin based quite heavily on my own. She's highly appreciative of the work we've done so far which is a great motivation in making it. If you want to see her work, check out her current site at http://rebeccaclaresmith.com/ or her journal at http://rebeccaclaresmith.blogspot.com/.

One more subject to converse about is how Clank needs to go and die. If you're a Twitter follower of mine you may know what that means. Basically, having played all the main Ratchet & Clank games and been in deep love with the series, A Crack In Time is like an OmniWrench to the gut. The platformingy-Ratchety sections were trimmed down in this one. The rest of the game is occupied by space sections (better than previous spaceship levels but there's too much of it), and Clank levels. Oh god, Clank Levels. I've always hated him. His tininess makes levels slow enough as it is, but the fact that all of his levels have the same tedious puzzles, boring location, and mind-blowing repetition just made me go "Oh f***, not again" every time I was thrown into the little isn't-funny-any-more piece of metal's shoes.

But yeah, that's all. I shall be entering the Game Jolt Jam tomorrow/in two days (depending on how you look at it), so while it's going on you should be able to find up-to-date information through:

Livestream (NALGames)
Twitter (NALGames)
Game Jolt's chatroom (NAL)
Skype (NAL-Games)

And that is all. G'bye folks!

NAL

Charity Shops are the Tits by Allison James

That sums up what the majority of this post will encompass.

Had to wake up at 8am today (when you've fallen into the habit of sleeping between 6am and 2pm that's a kick to the nuts) to go with my mum to Diss (closest town to here) to withdraw money to pay bills and stuff. Anyway, Diss is a small town, but it has a huge amount of charity shops. Quite a few people no doubt look at charity shops and die a little inside. I know a couple of my friends that won't buy anything unless it's new. I consider myself more sensible, though.

Charity shops, to me, are the key to legally downloading near-free films. Put it this way - I can walk into a charity shop, and pick up five old VHS films for £1. That's 20p each. I then have the license to the films, so regardless of the quality of the VHS, I can download their .avi files legally. Easy peasy. Of course, they're not all 20p - it just depends on the charity shop.

So today, I bought the following from charity shops:

  • Little Britain Live on DVD, wrapped, for £3

  • Two Mr Bean videos, comprising two episodes each, 29p each

  • Indiana Jones trilogy (not the Kingdom of the Crystal Skull shit), £2 - later discovered all three videos are wrapped

  • Billy Connolly live show VHS, 20p

  • Titanic VHS, 20p

  • Independence Day VHS, 20p

  • Harry Enfield and Friends, three episodes VHS, 20p

  • Being John Malkovich VHS, 20p

The last one, Being John Malkovich, I'd been wanting to watch for a while. I did so earlier today - all I can say is "wow". If you haven't seen this film, next time you see it I'd advise you to buy it. It's stunning.

I'm up to 11 levels in The Inverse Man, but apart from that, no new game making progress to report.

Another story. About ten days ago I went with my dad to a car boot sale. I love these for a similar reason to charity shops, though with a car boot sale you can get ANYTHING cheap. I have a first edition PlayStation 3, aka a backward compatible one. I gave my dad my PS2 when I bought it since I didn't need it any more - I didn't consider errors in running PS2 games on a PS3 because I'd not experienced any problems five years prior when upgrading my PS1 to a PS2. Anyway, turns out there WERE a fair few problematic games:

Ape Escape (PS1): "Press Start" won't recognise the pressing of start
Canis Canem Edit: Occasionally freezes
Metal Gear Solid 3: Frequently freezes
Ratchet & Clank 2-3: Runs at about 15FPS
SSX3: Works for five minutes in-game then freezes

I'd wanted to play all of those for a while now, so when I went to the car boot sale I decided to scout out a PS2.

Got one with two controllers for £4. Works perfectly. I also bought a memory card for it, which amazingly cost £6. Sweet imbalance.

I also got DRIV3R for £4, Ratchet & Clank 1 for £4, the first two then-WWF Smackdown games on PS1 for £1 each, and two live Al Murray stand up shows.

That's pretty much it for this blog. I'll try to balance the game making and life sides of blog entries in the future, though, at times like this, when one is being more dominant than the other, something like this one will appear.

Goodbye for now!
-NAL