The hottest summer in years, and my room fan has just decided to die on me. In other words, until I get a new one, I'm living in a microwave. Great.The Game Jolt competition results were released yesterday. Neither It Only Takes A Second nor The Hilarity Of Murder placed, but I lost to three amazing games so there's no shame in that. I'm sure, come their third competition, I'll enter again, maybe that time without the added annoyance of Softwrap screwing up on me and losing me over half the making time.I'm currently at a stage of game making I don't really like - bouncing between a number of concepts until I find something I want to continue working on. This takes a while - I'm very indecisive. Usually, as soon as I start working on something, one of the alternatives seems like a better idea. I have the ground engine of Rotatarama done so that might end up becoming my next active project. However, I'm still kind of wanting to remake or make a sequel to Elemence AuX. I still enjoy that game, and at the time (and for quite a few months after too) it was the best game I'd ever made. The only problem is that it aged badly - looking back, I see some of the design work I put into it and just think "why?!".I just finished my third shift at the shop I work at (literally, about half an hour ago). I don't have to do another shift until next Monday, so for this week I hope to have something to work on properly.Despite stiff competition from Sealegs, The Shins' song "Split Needles" remains Song of the Moment. I'm really into The Shins at the moment. Infact, while working, I actually listen to their three albums on repeat.So, yeah. That is all. Goodbye!~NAL
...of what exactly to make now. It Only Takes A Second and The Hilarity of Murder are both now finished (and Game Jolt's competition deadline has passed - now to see if either of them place).Referring to an earlier blog entry, which mentioned three halted WIPs, the Aargon remake is unlikely to be completed any time soon, Rotatarama never got off the ground, and Innoquous World will be a steadily-made game I'm not going to work on yet.The idea I'm most tempted by is a Pro overhaul of The Hilarity of Murder, with its gimmick removed and online play installed. I'm fairly proud of the engine I managed to make for it, and would like to see it go to better use personally.In other news, I have a job! And it's voluntary! :P I do occasional/frequent (not yet sure) 2.5 hour shifts at the village shop. The village shop in question is tiny. So, yeah. Fun.Last thing: I've changed the Song of the Moment. :)Well, that's all. Frequency of blog entries will probably be slow now, but I aim to get at least one a week written.Byee!
The site, bar a few things, is done now. I've also dived into the CSS of this blog and given it an overhaul to match the main site. There are a couple of other changes too, such as the addition of a couple of gadgets on the site. You can access any of the pages of NALGames.com from the sidebar, and my last five Twitter tweets are shown.I've tested the website and blog in Firefox 3.5 and Internet Explorer 7, both of which display it fine (differently, but fine). If you use a different browser, such as Google Chrome or Opera, and you feel like being helpful, let me know if you experience any problems or see any glitches with the site (it doesn't matter if it looks a bit different but still fine).If you have any suggestions for additions to the blog or website, you can contact me using any of the methods shown on the website's usage page.On the subject of games, which this blog will begin to talk about more, I recently released a trippy game called Head Candy, which was made since I recently learnt how to use surfaces and needed a game to test them on.WIP-wise, I have a few things going on. The first is an Aargon remake. This is currently on hold since I need to learn a few more things to make it. You can find some information on this in a TwilightPhantasm-related blog entry here.Next is a game called Innoquous World. This is basically Innoquous' gravity switching mixed with Seiklus' free roaming and the jumping puzzles of... well, Innoquous, I guess. It will be more worldy though, incorporating proper environments. I've barely started this but I will do so very, very soon. Here's my logo for it:Last is a puzzle game with the working name Rotatarama, in which you play as a man that cannot walk. He can only use a hook which he can throw onto any spot then spin around. Not really concepted this one much, it's just an idea I wouldn't mind carrying out.Anyway, that's it for now. Stay fresh!~NAL