For this blog entry I'm going to be going through why I gave the names to games I've made. It's here instead of NALGames Blog as it's more a point of interest. It also means I have a way of remembering these things in the future.Fight of the Height (2005)Oldest game on the list, Fight of the Height was a game I conceptualised when I was six (I always wanted to be a game developer!). It was named so because the original idea was to have the game take place on a series of skyscrapers that you jumped over the roofs of, shooting at your opponent. It changed a little for the games themselves though I did keep that idea for one or two levels.Gamanstake (2006)Stuck for an original name for a generic maze game, and with the promise of gammon steaks for tea, I took "Gammon Stake" and played with the spelling.Blokkeid (2006)The precursor to Elemence got its name as the gimmick of the game involves using BLOCKS as AID to complete levels.Elemence (2006-7)I wanted to keep the Blokkeid name for the game that was Elemence, but since there were multiple game modes it was irrelevant. So instead I came up with "Elements", then tampered with it for originality. After the unreleased sequels named after their difficulties (Elemence Easy, Elemence Refined), Gold got its name as it became a portmanteau of all the previous, making it a kind of compilation game. Then AuX is because Au is the chemical symbol for Gold, with the traditional X for "woo, awzum!".r!!!dicule (2007)The third in the r!dicule series, it was named after I was trying to think of a name for a premise and came to the conclusion that trying to name it was ridiculous.FKR (2007)Stands for "Fantastic Kinetic Reflexes", however that is technically a backronym. When trying to work out a name, I just went "...F**ker!", and decided to alter it to familyfriendlydom. Nowadays though I only ever read it as "Eff Kay Arrrrrgh!"Fustercluck (2007)Fustercluck was named after the song playing in the background - simples. Only later did I find out what Fustercluck means, though!Rockit (2008)A rocket simulator, but with a reference to the Herbie Hancock track I was thoroughly into at the time.Mingitilla (2008)No idea.Zyousbox (2008)An altered spelling of "Juicebox" with the J sound softened.Signal Failure (2008)At the time I was addicted to GTAIV (for the first of three times, the third still currently ongoing) and one of my favourite tracks on it was Padded Cell - Signal Failure.Ne Touchez Pas! (2008)"Do Not Touch" just didn't have the same ring to it.Innoquous (2008)Another song-based one, though the game was based around it. I liked LCD Soundsystem's "Get Innocuous!" at the time. The game was also initially innocuous in that there were no direct obstacles. Changed the C to a Q because to be honest I thought it looked better - it's still pronounced "in-ock-you-us" though, not "in-ock-wuss".EverScrollingHue (2008)Initially "Enzyme", ESH made more sense named as such because the in-game hues were indeed ever-scrolling.Node (2009)My first release of 2009, and not a very good one at that, was named so simply because the graphics were inspired by "nodes and links".Dreaming on E (2009)Made partly through 2008, Dreaming on E was inspired by the phenomena of odd dreams while on drugs. Yes, the E indicates "ecstasy". No, I've never done E. Yes, I read about drug-fueled dreams while making DoE to base stuff off it.MINDRAPE (2009)I initially heard the term in an episode of "American Dad!" and loved it. Therefore I kept using it, and based a game on the idea.Infidels (2009)From the song "Infidels of the World Unite", an amazing track by one of my all-time favourite artists, Fischerspooner. Initially called Infidel as you played the infidel, it changed when I reversed the story and so there was more than one.Head Candy (2009)Another term similar to MINDRAPE, I liked the idea of "Head Candy" and had seen it elsewhere.The Hilarity of Murder (2009)Initially Lite Town Wars - made in GM7 Lite, set in a town, depicting a war. Changed when I added a gimmick to make it fit a Game Jolt competition - it just made sense and rolls off the tongue nicely.It Only Takes a Second (2009)Another one that rolls off the tongue, and a fairly smart-arse title given the game's premise (you have to finish each level with one second left on the timer).RKF (2009)FKR backwards. Once again, I came up with a backronym to make it mean something else.madnessMADNESSmadness (2009)Made up in Game Jolt's chatroom, I described this as "how somebody suffering from madness may describe what they were suffering from". The idea is that they might say "madness" three times in quick succession, shouting the second one. The game is depicting a guy that is suffering from madness - hence the odd circular world, the unexplained walls and things, and the confusing poetry.This is a Game with a Stupid Graphical Gimmick (2009)I just felt like being blunt!La Rolloux (2009)Originally "Wolley", the name of the guy in-game and "Yellow" backwards, changed to La Rolloux as a portmanteau of "Roll", and the artist I loved at the time, "La Roux". Coincidentally, the guy's quiff was in the game beforehand - it took someone else for me to realise how close it looked to the hairstyle of La Roux's Ellie Jackson.1n23g4r (2010)First release of 2010 was another smartass one - pronounced "integer", the game sees you counting moves up from 1 to 2 to 3 to 4 steps a go. They're all integers too.SohoPogoHo (2010)A pogoing ho from Soho. Sorted.Acid R[ai/eig]n (2010)Two meanings of the same-sounding phrase. It contains acid rain, and the acid reigns.Remaddening (2010)The sequel to mMm, unlike previous sequels, took an entirely different name. Why? Well, mMm had a convoluted name anyway, I wanted to shorten it. So I went in the style of many film sequels, which are like "Generic Action Film: The Redestroying". Stupid stuff like that. It very nearly took a The at the start but I just preferred Remaddening on its own.Confusion Readily Achieved... (2010)Yeah, another kind of backronym. However, it was just steered towards it this time. It was initially something like "Confusion Achieved Through Perspective and Dimensions".Infinite Sporadic (2010)I always liked the phrase "Endless, sporadic" so I went for something similar.They're the most interesting ones I can recall, anyway. Hopefully this has been an interesting little insight into my mind. Will be sure to blog again ASAP.See y'all! (and that's from Dog's Life on PS2)
The Hilarity of Murder
The first bit is, incase you're unaware, FKR's yearly update for 2010 has arrived. FKR4, made for the Game Jolt Rogue contest under the idea that the game itself is the rogue, is a bizarre, bizarre game. Many people don't seem to be able to understand it. Here's a quick explanation:
Lifewise, I'm doing okay. Still thinking about the aforementioned job offer (am seriously leaning towards wanting it), waiting for a little more information which I was told would be given to me at the end of this month. I think, pending the answers, I'll know near enough 100% if I'm going to take it or not.
The hottest summer in years, and my room fan has just decided to die on me. In other words, until I get a new one, I'm living in a microwave. Great.The Game Jolt competition results were released yesterday. Neither It Only Takes A Second nor The Hilarity Of Murder placed, but I lost to three amazing games so there's no shame in that. I'm sure, come their third competition, I'll enter again, maybe that time without the added annoyance of Softwrap screwing up on me and losing me over half the making time.I'm currently at a stage of game making I don't really like - bouncing between a number of concepts until I find something I want to continue working on. This takes a while - I'm very indecisive. Usually, as soon as I start working on something, one of the alternatives seems like a better idea. I have the ground engine of Rotatarama done so that might end up becoming my next active project. However, I'm still kind of wanting to remake or make a sequel to Elemence AuX. I still enjoy that game, and at the time (and for quite a few months after too) it was the best game I'd ever made. The only problem is that it aged badly - looking back, I see some of the design work I put into it and just think "why?!".I just finished my third shift at the shop I work at (literally, about half an hour ago). I don't have to do another shift until next Monday, so for this week I hope to have something to work on properly.Despite stiff competition from Sealegs, The Shins' song "Split Needles" remains Song of the Moment. I'm really into The Shins at the moment. Infact, while working, I actually listen to their three albums on repeat.So, yeah. That is all. Goodbye!~NAL
No idea where this blog entry went. I posted it before - it seems to have disappeared :PAnyway, The Hilarity Of Murder is officially complete. GMC link: http://gmc.yoyogames.com/index.php?showtopic=445206Enjoy!~NAL
Shortenable to "Speed date" maybe.I've not been blogging much since I'm working my nuts off to finish this Lite game for the Game Jolt Competition. That brings me to some points.- I still don't have Pro - Softwrap remain yet to reply to my email.- The game is now called The Hilarity Of Murder.- It's named like that as it now has one of the ten GJ axioms into it.- The axiom is "Laughter is the Best Medicine".- In the game, you have an illness which's deadly effects are only stopped if you're finding things funny.- You find murder funny.- It's doing well.I'll blog when it's done or I know I'll have some time free to post.On another note, I plan on finishing It Only Takes A Second after this game is made and I finally have Pro again.
Not blogged for a couple of days, so here's a filler blog entry.I'm still working on LTW since Softwrap are still yet to respond to my email. I made a GMC WIP topic about it here with the latest demo (though not hugely new - since then, I've completed work on the rocket launcher and grenades).When I used to blog on TwilightPhantasm and 64digits, I used to include a Song Of The Blog in every entry. This basically showed the song I was hooked at at the time of making it. Well, it's partially been brought back in the form of Song of the Moment. This is located in the sidebar to the right. Clicking the song name or artist will link to the song on YouTube.That's all. Later!~NAL
Still waiting for Softwrap. They only took a day last time I needed something from them - typical that they're taking longer when I really need Pro ASAP.Oh well, guess I'd better update on Lite Town Wars.It's going well. Since the last blog entry, I made several improvements, including one which changes the drawing engine to incorporate perspective. Notice in the last screenshot, the tops of the skyscrapers are identical in size to the bases. Now, they're not. I'd upload a screenshot of this, but it's hard to tell since I made the skyscrapers so damn high. Making the perspective was a fairly easily calculation though - it just works out the positions of two opposite top corners separately, instead of a single calculation for the centre of the top.I've also done the HUD, and incorporated a system to do a few things I've not really attempted before - levelling up, max. health increases, multiple weapons (pistol, Uzi, rocket launcher, grenades), and limited clips of the pistol and Uzi (so, for example, you have to reload the pistol after 8 shots).I won't bother with an updated demo yet - I'll wait until there's at least a little extra gameplay.Well, that's all. See you in another blog entry!~NALEDIT (6:49pm GMT)Here's a screenshot of Lite Town Wars so far.As usual, click it to see it in full.
Since I'm bored of waiting for Softwrap, and can't continue with IOTAS until it's sorted, I'm now working on a stopgap game in which I'm trying to get as much out of Game Maker 7.0 Lite as I can. It's currently called Lite Town Wars, and is comparable to MINDRAPE and my Fake 3D Pyramids example.I'm surprised lengthdir is a function available in Lite, actually. It's so damn versatile, and is way more useful in my opinion than stuff like image_angle. Its availability in Lite is one of the only reasons I'm making this game.Anyway, here's a screenshot of what I have so far (click it to see it in full).I won't be hyping this game much since it really is just while I'm without Pro for IOTAS - if I get Pro again before this game is complete to a reasonable percentage, it'll likely be scrapped.So, yeah. That's pretty much it for now!~NAL